The complete state-of-the-art guide to 3-D computer animation and imaging.
Essential for visual effects production, computer games,online interactive multimedia, and more!
Incorporating the latest computer animation techniques and technology, this outstanding guide offers clear step-by-step coverage of the entire process of creating a fully rendered 3-D computer still image or animation from modeling and rendering to animation and compositing.
Designed to work with any computer platform, the book cuts through the technical jargon and features hundreds of inspiring color images and easy-to-understand instructive diagrams many of them new from visual effects in movies, animated films, TV shows, and computer games.
This edition has been fully revised and updated, including new material on the latest character and facial animation techniques and an overview of the digital production process, plus information on subdivision surfaces, image-based rendering, motion capture, and other current techniques. Whether you are a student, an independent artist or creator, or a production company team member, you'll find countless expert tips on how to improve the artistic and technical level of your 3-D computer animation.
* Non-platform specific
* 500 full-color images
* Newest computer techniques
* Practical, step-by-step approach
* Up-to-date guide to Internet resources.
"synopsis" may belong to another edition of this title.
Many computer animation books focus on one specific program, and if any historical information is referenced, it is merely to put the program into perspective. While this approach is useful for artists who need to learn more about an application, it creates tunnel vision for anyone new to the field who is trying to get oriented. The Art of 3-D Computer Animation and Imaging escapes this trap by deftly illuminating the history of computer graphics and animation. It brings the reader up to speed on current trends both in practice and in research.
Lavishly illustrated, this second edition includes color images from such recent films as Blue Sky Studio's Oscar-winning short, Bunny, and from Pixar's short, Geri's Game. The rendering techniques used in Bunny and the animated cloth techniques used in Geri's Game are discussed, as are topics like advanced modeling, lighting, and shading and surface characteristics. Advanced animation concepts such as motion dynamics, procedural animation, crowd animation, and interactive animation are covered in chapter 12.
Software- and hardware-specific issues don't come up much, but they are mentioned since the tools that are available offer specific features that affect the look of the rendered image. For the most part, though, techniques are discussed in general terms. The burden of specific application falls on the reader.
Ideal for both the new and advanced user, this book is thorough and enjoyable to read. Full of ideas and free of platform or software bias, you'll want to read it while sitting in a comfortable chair rather than at a desk or in front of a monitor. --Mike Caputo
ISAAC VICTOR KERLOW is Director of Digital Talent/New Technology at The Walt Disney Company in Los Angeles, California.
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