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This complete, do-it-yourself kit is crammed with construction projects and easy-to-use software for creating realistic virtual worlds with a minimum of equipment. The package includes 26 illustrated projects for building the basic VR hardware, from head-trackers and head-mounted displays to the 6D joystick and glove. A key feature of the text is its extensive survey of gear you can buy, from low-cost hardware to world-building software. Also included in the book are the essentials of 3D graphics programming, neat demo programs, and toolkits on CD, for programming in C or Turbo Pascal and tips for enhancing your virtual worlds, covering topics such as terrain mapping and simulation. If you want to know more about the basic principles, each project gives a good insight into the workings of professional systems. Only standard components are used and a list of parts sources is supplied.
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Virtual Reality/Programming A Little Imagination, The Right Tools, and You Can Have a Virtual World at Your Fingertips... This complete. do-it-yourself kit is a great starting point for exploring virtual worlds of your own design. Taking you through the basic principles of virtual reality [VR] technology, full of useful facts on the components you can buy, crammed with original construction projects and easy-to-use software, this all-in-one handbook is an excellent source of information and ideas for building VR systems simply and inexpensively. Whether looking for new ways to build the hardware, a quick introduction to 3D graphics, or tips for creating more sophisticated worlds, it's all here in one package. You'll find:
* 26 illustrated projects for building the main VR hardware - from head-tracker and head-mounted display to joystick and data glove
* an extensive survey of the gear you can buy from low-cost hardware to world-building software
* a concise and readable 3D graphics tutorial
* tips for enhancing your virtual worlds, covering topics such as terrain mapping and simulation
* heaps of free software on CD: three complete toolkits [including RVRIL, successor to REND386] and much more, for C and Turbo Pascal programmers
Projects are easy to build using readily available, standard components. Each gives good insight into how the professional systems work and will inspire you to build with confidence on your own experiments and ideas! Robin Hollands is chairman of the UH Virtual Reality Special Interest Group, and a regular Garage VR magazine columnist. Includes CD packed with demos and toolkits: AVRIL, VR386, VROOM, 3D-Ware, WorldToolkit, Virtus Player, RenderWare and much more... Visit our Web page! http://www/wiley.com
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Book Description John Wiley & Sons, 1996. Paperback. Condition: New. Seller Inventory # DADAX0471958719
Book Description Wiley, 1996. Paperback. Condition: New. Never used!. Seller Inventory # P110471958719
Book Description Wiley, 1996. Condition: New. book. Seller Inventory # M0471958719