This specific ISBN edition is currently not available.View all copies of this ISBN edition:
This is the newly revised and expanded edition of the popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. A new "Sources" chapter points to supplemental literature for readers needing more information on any topic. A novel aspect is the inclusion of working C code for many of the algorithms, with discussion of practical implementation issues. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The code in this new edition is significantly improved from the first edition, and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site (http://cs.smith.edu/~orourke/) or by anonymous ftp.
"synopsis" may belong to another edition of this title.
This is the newly revised and expanded edition of the most suitable textbook for introducing undergraduate students in computer science and mathematics to the design of geometry algorithms. Such algorithms lie at the core of a variety of practical areas, including 3D game program design, geographical information systems, manufacturing design, and robotics. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research. Thus, though it is designed for a course at the advanced undergraduate level, it can be used for graduate courses as well. Numerous exercises are provided at the end of every section; a partial solutions manual is available.A novel aspect of the book is the inclusion of working computer programs for many of the algorithms. Students will enjoy the interplay between practical programming issues and the latest theoretical developments; many student projects can be built on the provided code.About the Author:
Joseph O'Rourke is the Olin Professor of Computer Science at Smith College and the Chair of the Computer Science Department. He recently completed a one-year appointment as Interim Director of Engineering. He has received several grants and awards, including a Presidential Young Investigator Award, a Guggenheim Fellowship, and the NSF Director's Award for Distinguished Teaching Scholars. His research is in the field of computational geometry, where he has published a monograph and a textbook, and he coedited the 1500-page Handbook of Discrete and Computational Geometry. Thirty-one of his more than one hundred papers published in journals and conference proceedings are coauthored with undergraduates.
"About this title" may belong to another edition of this title.
(No Available Copies)
If you know the book but cannot find it on AbeBooks, we can automatically search for it on your behalf as new inventory is added. If it is added to AbeBooks by one of our member booksellers, we will notify you!Create a Want