Neuromancer is the most influential science fiction novel of our time. Cyberspace and virtual reality were invented in this book. It changed forever the way we look at tomorrow. The Matrix unfolds like neon origami beneath clusters and constellations of data. Constructs, AIs, live here. Somewhere, concealed by ice, Neuromancer is evolving. As entropy goes into reverse, Molly's surgical implants broadcast trouble from the ferro-concrete geodesic of the Sprawl. Maelcum, Rastafarian in space, is her best hope of rescue. But she and Case, computer cowboy, are busy stealing data from the almighty Megacorps. If the Megacorps don't get them both, perhaps Case will fall prey to the cheap treachery of Linda Lee, someone as lost as himself.
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Here is the novel that started it all, launching the cyberpunk generation, and the first novel to win the holy trinity of science fiction: the Hugo Award, the Nebula Award and the Philip K. Dick Award. With Neuromancer, William Gibson introduced the world to cyberspace--and science fiction has never been the same.
Case was the hottest computer cowboy cruising the information superhighway--jacking his consciousness into cyberspace, soaring through tactile lattices of data and logic, rustling encoded secrets for anyone with the money to buy his skills. Then he double-crossed the wrong people, who caught up with him in a big way--and burned the talent out of his brain, micron by micron. Banished from cyberspace, trapped in the meat of his physical body, Case courted death in the high-tech underworld. Until a shadowy conspiracy offered him a second chance--and a cure--for a price....From the Publisher:
6 1.5-hour cassettes
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Book Description Voyager, 1986. Paperback. Book Condition: New. Bookseller Inventory # P110586066454
Book Description Voyager, 1986. Paperback. Book Condition: New. book. Bookseller Inventory # 586066454