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When James destroyed the Iron Mines at Sorna in a mammoth volcanic eruption after rescuing Miko from his enslavement, massive tsunamis wreaked havoc all along the Empire’s coastland. This brought the attention of certain powers within the Empire to bear.
Now with a warrior priest of Dmon-Li in pursuit, James must lead the others safely out of the Empire to the relative safety of the kingdom of Cardri. After a disastrous sea voyage leaves them shipwrecked on the coast of an unforgiving swamp full of cannibals and ferocious creatures, they must forge their way north in an attempt to escape the clutches of the Empire.
In The Warrior Priest of Dmon-Li, James is tested to the very limits of his endurance and intelligence. With Miko and Jiron beside him, he faces incredible challenges, both in battle and in reasoning. Their very survival will depend on how well he meets these challenges.
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Why did I decide to write The Morcyth Saga? I suppose the main reason was due to the many series which were currently popular at the time. Series that in the beginning grabbed hold of me and wouldn't let go, but then over time began to lose momentum in a mire of subplots and overlong descriptive paragraphs which I found myself skipping. When I realized I was skipping pages at a time to pass through a subplot that didn't really move the story along to get to the what I would consider the `good points' (action, adventure, actually seeing the main characters) I figured I could do better.
So I set out to write a series in which the reader followed the main character 90% of the time, action or points of interest were in every chapter, and descriptive content was down to a minimum. As a reader I knew I could create my own visualization of surroundings and figured others could to. I mean, do you really need me to go in depth as to what a teenage boy's room looks like? Doesn't `messy boy's room' bring up an instant visual? Stuff like that is what I mean. Certainly there are those who prefer grand descriptive content and a myriad of plots that takes a notepad to keep track of. To them I would say The Morcyth Saga is not for you.
As to the story itself, I was a role player decades ago in high school. And I got to thinking about how interesting it would be should a gamer be thrust into a world in which his gaming experiences could help him thrive. After all, if you take a person from our world and thrust them into a world of magic, wouldn't it be helpful to select someone who would be more amenable to the prospect of magic? Perhaps one whose very interests were along those lines? That was how James came into being, a high school senior who loves creating and then running his friends through his creation.
The Morcyth Saga and The Broken Key Trilogy are both written along gaming lines. The Morcyth Saga is about a gamer that is thrust into a world of magic while The Broken Key is written in role playing style.
You can check out excerpts, maps, and other information about both series at my website. If you have never read one of my books before, I would suggest checking out the excerpts before you buy so you can make sure you like it.About the Author:
Brian S. Pratt has been an avid reader of fantasy novels for more than twenty-five years, amassing a personal collection numbering over a thousand titles. He has experienced many diverse opportunities, which has only expanded his creative endeavors. He currently lives in Lynnwood, WA with his three children and is currently employed as a driving instructor.
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Book Description iUniverse, Inc., 2006. Paperback. Condition: New. Never used!. Seller Inventory # P110595389236
Book Description Paperback. Condition: New. NEW. Seller Inventory # CT 73
Book Description iUniverse, Inc., 2006. Condition: New. book. Seller Inventory # M0595389236