REALbasic is a programming language in the best Macintosh tradition: visual, intuitive, and easy to learn. It allows you to create interfaces in minutes and entire, compiled applications without having to learn a complicated language; the strong object orientation makes it very easy even for beginners to develop, maintain, and alter projects. Best of all, an REALbasic 3, a single button click generates your project as a Mac OS 8/9 application, a Mac OS X native ("Carbon") application, or a Windows executable. No other application framework lets you compile for users on so many platforms so quickly and easily.REALbasic: The Definitive Guide not only gives you a firm grasp of the program's essential concepts, but also tells you things you won't learn from the official documentation alone. If you've never programmed before, the book offers both a primer in REALbasic and an intuitive approach to the concepts of programming itself, as you quickly reach the ability to program every aspect of REALbasic. You start out drawing the interface much as you would do in a drawing program: by selecting buttons, menus, dialog boxes, and the like from a tools menu. Then you use the code editor to fill in the code that tells these pieces what to do.The widely hailed first edition of REALbasic: The Definitive Guide has been completely rewritten to encompass reader suggestions and the many improvements of REALbasic 3--like its ability to compile and run under OS X.The book is divided into three sections:
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Matt Neuberg's REALbasic: The Definitive Guide is a diligent and thorough introductory text for REALbasic 2 on the Macintosh, an object-oriented programming environment based on components and BASIC. Even if you've never programmed before, this title--combined with the power and ease of use of REALbasic--is all you need to start writing your own software for the Mac.
In addition to being a tutorial to the REALbasic tool itself, the author's introduction to object-oriented software is remarkable for its patience while also getting the beginner to think in objects. (Besides an authority on Macintosh programming, Neuberg has a Ph.D. in ancient Greek. This book is probably alone in that it discusses objects while quoting Plato.) There is a full tour of REALbasic program statements, data types, and the nuts and bolts of working with the environment and building basic programs.
The heart of this text covers the various controls and features available in REALbasic. The author discusses simple and advanced user controls (like buttons, edit controls, menus, and list boxes). Neuberg's tour here will let any reader design user interfaces and add event handlers to provide program functionality. Highlights include how to display images and create animation, sound, and video within REALbasic. (Here, the author extends the already strong multimedia support in REALbasic with his own code for a simple video game.) For more experienced users, there are how-tos on using files, databases, and socket programming with TCP/IP and AppleScript.
In all, REALbasic: The Definitive Guide serves its purpose well as a one-volume reference and tutorial to getting the most out of this capable tool, whose functionality certainly rivals any of today's RAD-style programming environments. --Richard Dragan
Topics covered: Overview of the REALbasic environment, BASIC language keywords, constructs and datatypes, arrays, objects, classes and instances, subclasses, events, menus, application architecture, building and debugging, window basics, system events, mouse processing, canvases and graphics, displaying images, basic controls, list boxes, progress bars, sliders, shapes, menus, tab panels, keyboard and mouse processing, files, databases, clipboard, drag-and-drop functionality, sound and MIDI, playing movies, game animations, printing, socket programming, Apple Events and AppleScript, and language extensions with XCMDs and plug-ins.
Matt Neuburg started programming computers in 1968, when he was 14 years old, as a member of a literally underground high school club, which met once a week to do timesharing on a bank of PDP-10s by way of primitive teletype machines. He also occasionally used Princeton University's IBM-360/67, but gave it up in frustration when one day he dropped his punch cards. He majored in Greek at Swarthmore College, and received his Ph.D. from Cornell University in 1981, writing his doctoral dissertation (about Aeschylus) on a mainframe. He proceeded to teach Classical languages, literature, and culture at many well-known institutions of higher learning, most of which now disavow knowledge of his existence, and to publish numerous scholarly articles unlikely to interest anyone. Meanwhile he obtained an Apple IIc and became hopelessly hooked on computers again, migrating to a Macintosh in 1990. He wrote some educational and utility freeware, became an early regular contributor to the online journal TidBITS, and in 1995 left academe to edit MacTech Magazine. He is also the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide. In August 1996 he became a freelancer, which means he has been looking for work ever since. He is the author of Frontier: The Definitive Guide and REALbasic: The Definitive Guide, both for O'Reilly & Associates.
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