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These storylines mix romance, light comedy, and some violent action, which is generally downplayed or dealt with offstage. Of course, the verminous villains find humanity a tougher proposition than nice unicorn-folk and complain bitterly: "They are barbaric and vicious beyond belief; when attacked, they actually fight back!" Happy endings emerge, with room for more sequels. Overall, Acorna's Quest feels like a romping, uncomplicated SF adventure intended for younger readers and Anne McCaffrey devotees. --David Langford, Amazon.co.uk
Found as an infant drifting in space, Acorna, the Unicorn Girl, has become a young woman. She still has her tiny, translucent horn and her "funny" feet and hands. And she still has her miraculous ability to make plants grow and heal human sickness.
But Acorna has strange dreams of a gentle folk who mind-speak by touching horns. With her "Uncle" Calum, one of the three grizzled asteroid prospectors who rescued, protected, and raised her, she sets off to find her people. No sooner does she leave than a mysterious craft appears, piloted by the Linyaari, a gentle race with telepathic powers.
The Linyaari are roaming the galaxy, spreading the alarm about the deadly Khleev -- and searching for a beloved little girl they had given up for lost, long ago. . . .
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