Readers must conquer the dangers of planet Terror and fix their spaceship so they can return to Earth, in this science-fiction adventure
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The reader's quest in The Planet of Terror is to find a spaceship that had to be abandoned just before it crashed. Unfortunately, this planet is chock full of hideous Mutoids, matter-transporter beams, and low-gravity zones. How will the valiant space traveler ever get back to Earth? Every step is a choice; every choice has its risks and rewards. In each of Patrick Burston's Choose-Your-Challenge gamebooks, the reader is assigned a task, then put in control of the direction the story will take. Each page is a new opportunity to alter the course of destiny--at least for this adventure. Along the way, the brave pathfinder will encounter obstreperous obstacles, maddening mazes, mathematical enigmas, and puzzles to perplex even the most clever clue seekers. The way each problem is solved determines which page to turn to next. Often, the intrepid explorer will reach the brink of success, only to be banished to the beginning again, perhaps this time choosing more adroitly among the plethora of permutations for each story. Alastair Graham's dynamic illustrations invite the reader to linger, seeking out the secret details and imagining the lively action within. What better way to prepare children for the decision-making responsibilities they will be shouldering later in life? (Ages 4 to 10) --Emilie Coulter
Patrick Burston, who conceived the Which Way? series in which The Planet of Terror and The Fairground of Dread were first published, has worked as an advertising copywriter for many years. Other titles in the series are The Castle of Fear and The Jungle of Peril.
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