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Outlines the basic and advanced principles involved in creating interactive games, including flight simulators, three-dimensional walk-through games, and various multimedia utilities, with an accompanying CD that includes shareware games and commercial demos. Original. (All Users).
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This comprehensive book explains the concepts and ideas behind the development of a flight simulator, a 3-dimensional walk-through game, and the utilities used to manipulate video, audio, and input devices. "Unveils hundreds of secrets, tips, tricks, and techniques . Teaches readers about advanced bitmap graphics, synthetic intelligence, 2-D graphics, I/O basics, and how to build an authentic flight model and user interface . CD-ROM includes all of the sour". Covers IBM & Compatibles. -- Sams Pub.
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Book Description Sams, 1994. Paperback. Condition: New. Never used!. Seller Inventory # P110672305070
Book Description Sams, 1994. Paperback. Condition: New. Brand New!. Seller Inventory # VIB0672305070
Book Description Sams Publishing, 1994. Paperback. Condition: New. Fourth Edition. Seller Inventory # DADAX0672305070