Whether you are new to 3D Studio MAX, upgrading from a previous release, or moving from 2D to 3D design, 3D Studio MAX X Fundamentals has everything you need to get up to speed quickly and easily. With fully illustrated examples, easy-to-follow exercises, time saving tips, and helpful notes, you'll learn how to build fundamental objects, create realistic textures, light a scene, place cameras, render basic animation, and more. This hands-on guide also explains complex 3D design concepts in a simple, easy-to-understand language to give you a solid foundation in the basics.
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Whether you are new to 3D Studio MAX, upgrading from a previous release, or moving from 2D to 3D design, 3D Studio MAX X Fundamentals has everything you need to get up to speed quickly and easily. With fully illustrated examples, easy-to-follow exercises, time saving tips, and helpful notes, you'll learn how to build fundamental objects, create realistic textures, light a scene, place cameras, render basic animation, and more. This hands-on guide also explains complex 3D design concepts in a simple, easy-to-understand language to give you a solid foundation in the basics.
3D Studio MAX is very expensive, powerful software used for film and TV special effects and interactive game design. Those just learning or upgading to 3D Studio MAX 3 should start with Peterson's book, which outlines MAX design concepts and then provides an extended discussion of nurbs, patches, composition, and basic animation techniques. It includes illustrated examples, hands-on exercises, and helpful notes and tips. Designers with more experience will want animator Chismar's manual. He covers filmstrips, logos, motion capture, texture mapping, lens flares, and a variety of real-world case studies.
Copyright 1999 Reed Business Information, Inc.
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