C++ is one of the most popular programming languages for graphical applications, such as those that run in Windows and Macintosh environments. This book takes a unique approach to learning C++. It covers the fundamental programming concepts readers need to grasp while using game creation as a teaching tool! This fun, non-intimidating introduction to C++ is truly for the beginning user who has little to no programming experience. Readers will find this an enjoyable reference to C++, a language many aspiring programmers are eager to learn.
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Dirk Henkemans has written amateur game development tutorials and has been a contributing writer at East Coast Games. He is the founder of FireStorm Studios, an expanding multimedia development company.
Mark Lee is a professional web developer and programmer. He has a degree in Computer Science from the University of Alberta and is proficient in the use of C, C++, Java, Ruby, PHP, AJAX, MySQL, and JavaScript.
Introduction 1. Starting the Journey 2. Descending Deeper ... into Variables 3. Taking Command with Control Statements 4. Writing Functions 5. Fighting with OOP 6. Moving to Advanced Data Types 7. Building Namespaces 8. Introducing Inheritance 9. Using Templates 10. Using Streams and Files 11. Errors and Exception Handling 12. Programming with Windows 13. Using DirectX 14. Creating the Pirate Adventure Appendices: A: Answers to Chapter Challenges B: Using the Octal, Hexadecimal, Binary and Decimal Systems C: Using the Standard ASCII Table D: The C++ Keywords E: What's on the CD
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