This authoritative, comprehensive guide is your bible to Carrara 1. Written for people at all levels of technological know-how, it may be used as a reference book or a tutorial. You'll appreciate the step-by-step instructions and clear explanations enhanced by icons, charts, and hundreds of screenshots. The tips, insights, and shortcuts that appear in each chapter will help you to
* Build realistic 3D models, and bring them to life with sophisticated animation effects.
* Harness the Vertex modeler and Metaball modelers to create organic objects.
* Paint your models and add professional touches, such as texture maps and bump maps.
* Create cool landscapes, atmospheres, and other background elements.
* Take advantage of the built-in filters to add sophisticated photographic effects.
* Enhance realism with shaders, multiple cameras, and lighting.
* Save modeling time by using the collision detection and alignment tools.
* Integrate fire, fountains, explosions, and other ready-made special effects.
* Discover professional tricks for editing and tweaking your animations.
A bonus CD-ROM contains a Bryce 4 demo, VideoWave II trial, Goldwave, animations, and highly detailed commercial 3D models.
If you're an animator dreaming of spinning logos or dinosaurs locked in battle, you'll find the tools to create them inside the Carrara 1 Bible. You'll see why the entire Bible series carries such an outstanding reputation when the Carrara 1 Bible goes the distance for you.
"synopsis" may belong to another edition of this title.
The Carrara 1 Bible offers clear, concise explanations and examples on how to use this nonstandard 3-D application. For users that are new to 3-D graphics and animation, and new to Carrara, this book offers excellent insight and direction.
The book is aimed at beginners, the opening section covering interface basics, creating a scene, animation, and using cameras and lights. Even if readers have some experience with the program, these chapters are worth paging through. The book uses screenshots generously, and many pages have tips and hints on additional features within the interface.
The second section goes into greater depth on the applications of virtual model construction. Carrara can create metaball, polygonal and spline models, and each type is suited for different kinds of objects. Each of three chapters in this section covers a specific modeling technique, while the remaining chapters discuss using advanced tools like importing 2-D vector art, extruding into a 3-D model, and using Carrara's modifiers for building complex shapes.
A computer model without texture is a sorry sight. Luckily, the third section of the book is devoted to the use of Carrara's shaders and textures, which are fairly advanced and can be used for some very sophisticated looks. The last section pulls everything together into building a final scene: adding atmospheric effects, rendering, and using Carrara with other applications.
The CD-ROM is a bit of a disappointment. It offers few extras other than the project files from most of the chapters. And it includes fewer than 20 free models, although it does include a nice assortment of texture files and shaders. Still, Carrara 1 Bible is a solid companion to this promising 3-D application and may just be the book for those looking to squeeze the most from Carrara. --Mike CaputoFrom the Publisher:
Carrara 1 Bible provides 100% of what you need to learn and master Carrara 1!
With Carrara 1 Bible you'll:
Learn how to use Scene Wizard, Object Wizard, and other guided features.
Discover how to create 3D objects from scratch and link them to others for logical movement patterns
Create organic models with Carrara's mesh form and metaball modelers. Develop realistic landscapes and atmospheres with Carrara
Discover how to use Carrara's built-in features to add sophisticated photographic effects to rendered images and animations
Create animations from scratch complete with dazzling lighting and special effects
Get practical examples that show you how to use 3D paint right on your objects
Work like a pro to apply Texture Maps and Bump maps to 3D models
Discover how to use shaders, multiple cameras, story-driven animation and lighting to add realistic 3D images and animations
Learn to use the collision detection feature, which saves hours when creating moving objects, and special effects like fire, fountains, and explosions
Bonus CD-ROM Includes: Plug-ins, templates, freebies, demo products, tutorial results, and full color work related to the book!
"About this title" may belong to another edition of this title.
Book Description Wiley, 2000. Book Condition: Very Good. 1st Edition. Great condition for a used book! Minimal wear. Bookseller Inventory # GRP37821154
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