Sponsored by the Institute of Electrical and Electronic Engineers Computer Society Technical Committee on Visualization and Graphics, the IEEE VR'99 conference held March 13-17 in Houston presented a full agenda indeed. Following the keynote address ("What's Real about Virtual Reality?") and a future-oriented speech by a Silicon Graphics representative, nine sessions massage: distributed and system architecture, algorithms (especially intriguing: "Cloning and Virtual Aging in a VR Family"), simulation, evaluation and human factors I and II, navigation and teleoperations, interaction/display, applications, tracking, and interfaces (haptic). Also includes ten poster sessions and a panel on VR benefits in industry. Author index only. Annotation c. by Book News, Inc., Portland, Or.
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