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An intruder renders security cameras inoperable with a single thought. A government official wakes up in a theater with no recollection of how she got there. A lonely child plays hide-and-seek with the man he will one day become.
Mindwalking is more than it used to be. Now it offers a whole new range of possibilities: Mystics delve deeper into tomorrow, masters of time and space greet their future selves, and biowarriors create the finest blades with only their minds.
Inside this 96-page book you'll find:
--Revised rules for creating Mindwalkers and talents.
--New psionic skills, perks, and flaws.
--Three complete systems for mind-to-mind combat.
--Detailed guidelines for creating psionics-based ALTERNITY campaigns, or exploring psionics in your existing campaign.
--More than twenty-five new careers for Mindwalkers and talents.
--New psionic equipment, artifacts, and phenomena.
--Psionic opponents and creatures to challenge players.
--Guidelines for adapting and expanding these rules to fit any science fiction genre.
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Book Description Wizards of the Coast, 1999. Paperback. Condition: New. Never used!. Seller Inventory # P110786913843
Book Description Condition: New. New. Seller Inventory # STR-0786913843
Book Description Wizards of the Coast, 1999. Paperback. Condition: New. TSR11384. Seller Inventory # DADAX0786913843
Book Description Wizards of the Coast, 1999. Condition: New. book. Seller Inventory # M0786913843
Book Description Wizards of the Coast. PAPERBACK. Condition: New. 0786913843 Please allow 4 - 14 business days for Standard shipping, within the US. Seller Inventory # XM-0786913843