Games That Boost Performance

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9780787971359: Games That Boost Performance
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Boost individual and team performance with this indispensable guide!

From one of the world?s foremost game designers comes a book that contains a collection of newly-designed and field-tested games. Steve Sugar shows how, with practice and learning reinforcement, these dynamic games can enhance individual and team development in the areas of prioritizing, problem solving, decision-making, communication, and collaboration. A valuable Game-to-Outcome chart helps facilitators match the appropriate game to the desired learning outcome and intended audience. Also included are a CD-ROM and instructor?s guide, handouts, and overhead masters you can easily reproduce.

Use these games to analyze company culture, help new teams break the ice, or to fine-tune communication. Order your copy today!

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From the Back Cover:

Games That Boost Performance

Boost individual and team performance with this indispensable collection of newly designed and field-tested games. Authors Steve Sugar and Carol Willett show how these dynamic games can enhance a team's ability to prioritize, problem solve, communicate, collaborate, and reach effective decisions.

Use these games to analyze company culture, help new teams break the ice, or to fine-tune communication. These games are not only engaging and fun, but they also reveal the assumptions that we make about our jobs, about one another, and about the roles we each play in the organization.

Each game featured in this book:

  • Is complete and ready to play.
  • Can be played and processed in under an hour.
  • Includes facilitator notes to extract maximum value from the experience.
  • Copies of the game handouts for easy reproduction available on the Companion Website.

Finally, this book contains these three exclusive features:

  • Each game links to thirteen common workplace performance goals, which in turn link to critical workplace behaviors. Use the "Game Versus Performance Goals Matrix" to quickly match the appropriate game to the desired learning outcome.
  • Six of the most common workplace situations, such as new hire orientation, are matched with a short list of suggested games that can be used in each situation.
  • A practical and informative game model walks you through each step of game selection, development, setup and play, and facilitation. You can use this model with any performance game in your resource library.

"With imagination and humor, these games help teams that are serious about their success. The facilitation notes begin where most games leave off, helping teams to make concrete connections between the game experience and 'real life.'"
—Dr. Caela Farren, author, Who's Running Your Career?

"When I am struggling to find a game to help a client to see something more clearly, I turn to Steve and Carol's book. It is filled with great ideas. But, even more important, their games offer a springboard for my own creativity."
—Rick Maurer, author, Why Don't You Want What I Want?

About the Author:

The Authors

Steve Sugar teaches management courses at the University of Maryland Baltimore County. He is the author or coauthor of Games That Teach, Games That Teach Teams, and Retreats That Work, all from Pfeiffer.

Carol Willett is the Chief Learning Officer at the General Accounting Office in Washington, D.C. She is the coauthor of Lost in Cyberspace from Pfeiffer.

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Sugar, Steve; Willett, Carol
ISBN 10: 0787971359 ISBN 13: 9780787971359
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