AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++

3 avg rating
( 2 ratings by Goodreads )
 
9780788155451: AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++
View all copies of this ISBN edition:
 
 

Are you becoming bored with VR characters who always do the expected? This book/CD supplies everything you need to create interesting, intelligent virtual opponents (& allies) who think, learn, & always offer new challenges. As Watson walks you through the development of a game, he shows you to inhabit it with characters who, like mini-intelligent systems, solve problems, analyze situations, make decisions, second guess you -- and even cheat! Explains the design of the C++ toolkit & provides a wealth of guidelines, tips, & expert advice on how to use the software tools contained in the toolkit for developing your own games. Includes CD-ROM.

"synopsis" may belong to another edition of this title.

From the Publisher:

Using a tool kit based on the technologies of neural networks, genetic algorithms and rule-based and constraint-based programming, the author develops two different games which demonstrate intelligent VR agent's behavior. Describes how the AI agent can make decisions and affect changes in the world and interact with other agents, both human and computer controlled. Packed with practical examples for creating realistic computer opponents and allies for VR worlds. Contains a complete C++ source code implementation of a VR agent tool kit.

From the Back Cover:

All the programming know-how and software tools you need to create INTELLIGENT characters for your games and virtual environments

Are you becoming bored with VR characters who always do the expected? Want to interact with interesting, intelligent virtual opponents (and allies) who think, learn, and always offer new challenges? Now this book/CD supplies you with everything you need to create these kinds of entities. As he walks you through the development of a game, Mark Watson shows you how to inhabit it with characters who, like mini-intelligent systems, solve problems, analyze situations, make decisions, second guess you. . .and even cheat!

The key to imbuing your characters with intelligence is a complete C++ VR Agent Toolkit that uses neural networks, genetic algorithms, rule-based programming, and plan management. Mark Watson carefully explains the design of the C++ library for the toolkit and, more importantly, provides a wealth of guidelines, tips, and expert advice on how to use the software tools contained in the toolkit for developing your own games.

CD-ROM includes:
* The VR Agent Toolkit C++ library implemented for a variety of platforms

Complete example programs for Windows, Macintosh, OpenGL, RenderWare, and Unix X Windows

"About this title" may belong to another edition of this title.

(No Available Copies)

Search Books:



Create a Want

If you know the book but cannot find it on AbeBooks, we can automatically search for it on your behalf as new inventory is added. If it is added to AbeBooks by one of our member booksellers, we will notify you!

Create a Want

Other Popular Editions of the Same Title

9780471127086: AI Agents in Virtual Reality Worlds: Programming Intelligent VR in C++

Featured Edition

ISBN 10:  0471127086 ISBN 13:  9780471127086
Publisher: Wiley, 1996
Softcover