Items related to Gaming at the Edge: Sexuality and Gender at the Margins...

Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture - Hardcover

 
9780816693153: Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
View all copies of this ISBN edition:
 
 

Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and postcolonial theories of identity and draws on qualitative audience research methods to make sense of how representation comes to matter.

In Gaming at the Edge, Adrienne Shaw argues that video game players experience race, gender, and sexuality concurrently. She asks: How do players identify with characters? How do they separate identification and interactivity? What is the role of fantasy in representation? What is the importance of understanding market logic? In addressing these questions Shaw reveals how representation comes to matter to participants and offers a perceptive consideration of the high stakes in politics of representation debates.

Putting forth a framework for talking about representation, difference, and diversity in an era in which user-generated content, individualized media consumption, and the blurring of producer/consumer roles has lessened the utility of traditional models of media representation analysis, Shaw finds new insight on the edge of media consumption with the invisible, marginalized gamers who are surprising in both their numbers and their influence in mainstream gamer culture.

"synopsis" may belong to another edition of this title.

About the Author:

Adrienne Shaw is assistant professor of media studies and production at Temple University.

Review:

"Straight-forward, thoroughly argued and well-illustrated."—Digital Culture and Education

"In Gaming at the Edge, Shaw offers an astute critique of come of the common wisdom about video games, their players, and representation."—Women’s Review of Books

"This is an excellent, well-researched, and well-argued text that would be welcomed by any researcher or designer interested in more fully understanding the complexities of how identity relates to the world of games and play."—American Journal of Play

"Scholars of gender, game studies, or media studies more generally would find Gaming at the Edge to be a critical and thought-provoking analysis of race, gender, and sexuality in video games."—Contemporary Sociology

"Shaw's book is valuable for the study of representation across media and should be required reading on the politics, possibilities, and problems of media representation."—Communication, Culture & Critique

"Shaw’s powerful words evoke utopian visions of inclusivity and intersubjectivity that are sure to serve as productive forces of inspiration in a number of diverse disciplines."—The Geek Anthropologist

"Shaw’s Gaming at the Edge is both accessible and academic, and takes a much-needed critical, sociopolitical stance on the importance of diversity and inclusion in video games."—The Learned Fangirl

"Shaw is extremely skilled at conveying complex and important concepts in an understandable and engrossing way."—International Journal of Communication

"Offers an ethnographic study that explores the ways members of marginalized groups engage with video games, how the ability to identify with the characters represented in games shapes this engagement, and argues that ongoing conversations about diversity in games should be reframed to account for the intersectional nature of identity."—First Person Scholar

"About this title" may belong to another edition of this title.

  • PublisherUniv Of Minnesota Press
  • Publication date2015
  • ISBN 10 0816693153
  • ISBN 13 9780816693153
  • BindingHardcover
  • Number of pages304
  • Rating

Buy Used

Condition: Good
Good - Bumped and creased book... Learn more about this copy

Shipping: US$ 6.00
Within U.S.A.

Destination, rates & speeds

Add to Basket

Other Popular Editions of the Same Title

9780816693160: Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture

Featured Edition

ISBN 10:  0816693161 ISBN 13:  9780816693160
Publisher: University of Minnesota Press, 2015
Softcover

Top Search Results from the AbeBooks Marketplace

Stock Image

Shaw, Adrienne
Published by Univ Of Minnesota Press (2015)
ISBN 10: 0816693153 ISBN 13: 9780816693153
Used Hardcover Quantity: 9
Seller:
Midtown Scholar Bookstore
(Harrisburg, PA, U.S.A.)

Book Description Hardcover. Condition: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized. Seller Inventory # M0816693153Z3

More information about this seller | Contact seller

Buy Used
US$ 70.63
Convert currency

Add to Basket

Shipping: US$ 6.00
Within U.S.A.
Destination, rates & speeds