This specific ISBN edition is currently not available.View all copies of this ISBN edition:
Digital imaging is the most revolutionary advance in the visual arts since the camera. Computerized creation and manipulation of photographs and illustrations has become the mark of top-quality design work. If you are a photographer, designer or illustrator, then you need all the help you can get sorting through the morass of technical specifications and salesmanship surrounding this new technology. This book is designed to ease your transition to computerized media. It provides a detailed overview of technical and creative issues such as what hardware and software to buy and how to harnass its power, how to get the most from scanners and printers; how to work effectively with service bureaus and how to calculate imaging costs.
"synopsis" may belong to another edition of this title.
In Digital Imaging for Visual Artists , a husband-and-wife team has created an imposing volume filled with a vast amount of useful knowledge concerning the relatively new discipline of digital imaging. Their book manages to be readable and approachable while considering such disparate and difficult concepts as the basics of digital electronics, the physics of color, and the choice of a reliable printer (mechanical or human). At its most basic, this title serves as a guide for working visual artists interested in the available options for enhancing and creating work electronically, as well as a clear outline of marketplace realities and emerging electronic imperatives. The scope of coverage is impressive. This is a very useful reference for collections with an interest in the graphic arts or computer technology. Dynamic Computer Design , a more modest book, is no less useful in its own way. Characterized by a clear, crisp layout, this volume presents 20 examples of various projects created using microcomputers. Each project is described in enough detail to make it clear how the effects were accomplished, and a sidebar at the beginning of each example gives particulars of the hardware and software used. Software screens are reproduced in key areas to show exactly how the particular tool was used by the designer. This makes a nice complement to some of the material in the Grotta book. Recommended for graphic arts collections.
- Mark Woodhouse, Elmira Coll. Lib., N.Y.
Copyright 1994 Reed Business Information, Inc.
Digital manipulation of photographic images and illustrations has become so commonplace that it is now the norm rather than the exception in commercial publications. This large volume is designed to help artists who are not computer literate make the transition from traditional media to the digital arena. The authors describe the computer as a technological tool with capabilities bounded only by the imagination of the artist. They provide detailed discussions of digital (filmless) cameras, scanners, film recorders, illustration and page layout software, and electronic prepress methods. Other, broader topics involving complete systems (both PC and Mac) are covered in surprising depth; a full discussion of virtually every hardware peripheral is included. Although specific technical information is sometimes lacking ("ask your service bureau" is the advice given), most graphic artists and desktop publishers will find this a very thorough resource. David Siegfried
"About this title" may belong to another edition of this title.
Book Description Tab Books. Condition: Very Good. Great condition for a used book! Minimal wear. Seller Inventory # GRP65700978
Book Description Windcrest/McGraw-Hill, New York, 1994. Soft cover. Condition: As New. No Jacket. Published in 1994 by Windcrest/McGraw-Hill of NY. Soft cover, 661 pp. As new condition. Bx 1639. Book. Seller Inventory # 93010
Book Description Tab Books. Paperback. Condition: Used: Good. Seller Inventory # SONG0830644423