With RuneQuest you enter a world of high adventure and death-defying excitement, where good and evil meet face to face and weapon to claw. Every step of the way you'll be aided by rules that are carefully explained and sequentially structured-you'll find what you need when you need it. The game system's realism parallels its logic of presentation: characters develop freely and fully, just as they do in life, and no rule prevents the use of weapon or magic in any tight spot. Combatants melee by using the strike rank system (as developed from the author's long acquaintance with edged weapons), which is based on actual weapon size and design. Characters have skill with particular weapons, and they can learn from experience; as they battle and scheme their way across continents, they'll become toughened veterans of dozens of fights and escapades. Based on your decisions and your motivations, your characters will take on astonishing life and reality as they learn magic, improve their weapons use, develop ties with the gods, and explore the amazing universe around them.
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Book Description Chaosium, 1980. Paperback. Book Condition: New. Bookseller Inventory # P110835968707
Book Description Chaosium 1980-01-01, 1980. Paperback. Book Condition: New. Second Edition. 0835968707 We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Bookseller Inventory # TM-0835968707
Book Description Chaosium, 1980. Paperback. Book Condition: New. Bookseller Inventory # DADAX0835968707
Book Description Chaosium, 1980. Paperback. Book Condition: New. book. Bookseller Inventory # 0835968707
Book Description Chaosium. PAPERBACK. Book Condition: New. 0835968707 New Condition. Bookseller Inventory # NEW6.0530920