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This book begins with an introduction to the principles of perspective drawing and the necessary linear algebraic theory. It moves on to art concepts such as composition and balance, and shows you how to draw shadows and even 3-D pictures using stereo pairs. Only high school algebra is required. The practical applications are demonstrated with easy-to-follow BASIC programs.
Art is hard work and the techniques of perspective drawing are probably the most tedious of all. Fortunately, computer technology has opened the door to an entirely new way of executing perspective drawings. Small computers can be used to compose and sketch scenes without ever putting a pencil to paper. The new technology generates drawings that would give manual artists nightmares.
True, computers capable of perspective drawing are already in wide use, but this is the first book to show you how to design the necessary programs. Only high school algebra is necessary to master the theory. The practical applications at the end of each chapter include BASIC programs ready to run. Profusely illustrated.
"synopsis" may belong to another edition of this title.
From Chapter 1: INTRODUCTION
...Because programming styles and capabilities vary from one computer or language to another, later chapters are divided into theory sections, which can be applied to any computer, and programs written for the Apple II computer, a popular personal computer featuring high resolution graphics. The Apple version of BASIC used in this book is called Applesoft....
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