This specific ISBN edition is currently not available.View all copies of this ISBN edition:
This edition of HârnMaster has been completely rewritten, with an emphasis on ease of use and fun. The rules are presented in a modular format, with dozens of optional rules that allow you to customize your own level of detail. All pages are printed on cardstock for long-life, with extensive use of color. The pages are looseleaf and can be organized in a 3-ring binder just the way you like it.
Character Generation: Good FRP characters, like real people, do not spring into the world at age 21 with a few basic attributes. They have personal histories and distinct personalities. HârnMaster gives you this background with a character generation system that is fun, flexible, and detailed. Characters may be randomly generated, or freely designed with a new point-based system.
Skills: HârnMaster is skill-based. All skills are derived from character attributes and rated on a scale of 1-100. They can be improved with experience during play. There are no arbitrary character classes to restrict your play. Nothing prevents a Mage from having weapon skills, nor a Cleric from being an assassin. You may follow such occupations as Herald, Knight, Pilot, or Viking, if not all of them at the same time.
Combat: HârnMaster combat depends on weapon skills and battle experience. The system gives you a variety of tactical options to control your combat destiny, and extensive weapon and armor data. Improvements in the second edition increase speed and ease of play. HârnMaster does not use abstract Hit Points. Injuries are rated to determine their effect on physical activity and the time they will take to heal. Optional rules generate graphic injuries such as bruises, fractures, and crushes to body parts like skull, hopefully not your skull. HârnMaster ... as real as you want it to be.
"synopsis" may belong to another edition of this title.
Book Description Columbia Games, 1996. Condition: New. book. Seller Inventory # M0920711472