Dynasty League Baseball 1999 Season 2000 Edition

 
9780967032313: Dynasty League Baseball 1999 Season 2000 Edition
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From the designer of Pursue the Pennant, comes the last word in realism in baseball simulations combining realism, strategy, playability and statistical accuracy as never before. Games Magazines Best New Sports Game for 1996. The DYNASTY League Baseball 1999 Season Official Rulebook 2000 Edition also includes an offer for a free set of game charts, ball park charts and percentile dice.

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Review:

Fantasy never as much fun as boards reality

Fantasy and rotisserie leagues are the rage these days, but I dont understand their appeal. Fantasy Leagues are about nothing more than money and results, and playing them is about as fun and imaginative as reading the morning stock table. Who wants to play general manager and recreate a contract negotiation with Albert Belles agent? And what possible pleasure can there be in pretending to be Bud Selig or Art Modell?

The old reliable sports board games are much better. They allow fans to step into the dugout and become manager, then play out an entire game while the players flash in their imagination. There were at least half a dozen of these games when I was growing up, and fans often would pick among them as if choosing a church.

I was partial to Statis-Pro and became a journalist because of it. While working my way through college as a night security guard at an exclusive tennis club, I would kill time and stay awake by playing the game all night. I created an eight-team league, played a 154 game schedule, compiled daily stats and wrote the game recaps (complete with boxscores). It wasnt long before I decided sportswriting was a far superior career to pursue than night security.

Thats another reason why these games are superior to fantasy leagues. Even if your favorite team loses in real life, you can play the games over and over until it wins. -- Jim Caple, St. Paul Pioneer Press

The ad and brochure are hard to resist, with catch phrases like: "A new era in baseball has begun...realism you never thought possible...for those fans who won't settle for second place." Well, these guys aren't kidding.

This year's newcomer to the tabletop, Windows and Macintosh baseball simulation market, Dynasty League Baseball, is a clear winner in all respects!

Dynasty League is designed by Mike Cieslinski, the same guy who created Pursue the Pennant. Dynasty League's parentage is obvious: the game uses "percentile" dice and even comes in the same size box as PTP. But Dynasty League goes way beyond PTP in realism WITHOUT sacrificing playability.

This is accomplished by the novel use of coding on the player cards. A single range of die rolls on a player card may have up to four different results, depending on the situation (normal, clutch hitting, infield in, tired pitcher, etc). Each of these different situations is coded right on the player card (and the key to what code corresponds to what situation is given on each card as well). If two situations apply, you use the situation closest to the left side of the card. The effect is that you get a wide variety of play results right on the player card without a lot of additional chart referencing. -- Steve Lopez, Replay Review

This Dynasty has everything, and then some

For those of us who can never stop replaying the 1982 World Series, there may be a solution: Dynasty League Baseball. In the spirit of interleague play, we sat down recently with the creator of this game, Michael Cieslinski, formerly of Brookfield. Cieslinski has relocated to Florida, undoubtedly in search of better baseball weather, but during a recent visit he was happy to preside over a rematch between the '82 Brewers and Cardinals.

Cieslinski, 38, is a professional in this endeavor. He previously developed the board game Pursue the Pennant, which was an amazingly lifelike representation of baseball. Dynasty League Baseball, which is available as both a board game and a computer game, is even better.

Cieslinski works from a data base that the Internal Revenue Service would envy. It is one thing to have variables on all the basics -- hitting, pitching, fielding. It is another to have range, clutch hitting, injury frequency. It is still another to have weather conditions, umpiring tendencies, team chemistry.

A lifetime of work went into this game, and that is why it works. Cieslinski has a degree in marketing from the University of Miami and he formerly worked in public relations for the minor-league Miami Marlins and the Baltimore Orioles. -- Michael Bauman, Milwaukee Journal Sentinel Online, June 19, 1997

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