Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
Unlike other Dungeon Crawl Classics, this volume does not present a completed adventure. Instead, it presents a set of DM tools that will make your job easier. This book of dungeon geomorphs gives you everything you need to map out exciting underground adventures. The geomorphs are modular map segments designed to be combined in a variety of ways. There are 124 map segments, encompassing mazes, dungeons, underdeep caverns, monstrous lairs, castles, ruins, halls, and many other intriguing places to explore. Together they combine to make thousands of possible maps!
This world-neutral, stand-alone adventure is completely new, not a reprint. It uses the 3.5 edition of the d20 rules set, and is fully compatible with the world’s most popular role playing game.
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Book Description Goodman Games, 2004. Paperback. Book Condition: New. Chuck Whelon (illustrator). book. Bookseller Inventory # M097541562X
Book Description Goodman Games. PAPERBACK. Book Condition: New. 097541562X We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Bookseller Inventory # XM-097541562X
Book Description Goodman Games, 2004. Paperback. Book Condition: New. Never used!. Bookseller Inventory # P11097541562X