Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.
A classic introductory adventure, Into the Wilds sends the adventurers to Wildsgate, a frontier keep beset by a wicked curse and savage foes. In their battles against bat-riding goblins, savage cannibals, and evil rebels, the heroes uncover rumors of a lost vault left behind by the infamous thief Zamuk the Swift. Along the way they meet villagers with hidden agendas, discover a nefarious scheme, and learn the lore of the Wilds!
· All-new cover art by legendary TSR artist Jim Roslof!
· A classic cavern complex exploration-style adventure
· A suspenseful plotline that reveals itself slowly as the heroes progress in their exploration
"synopsis" may belong to another edition of this title.
Book Description Goodman Games 2006-10-04, 2006. Paperback. Book Condition: New. 0977960269 We guarantee all of our items - customer service and satisfaction are our top priorities. Please allow 4 - 14 business days for Standard shipping, within the US. Bookseller Inventory # TM-0977960269
Book Description Goodman Games, 2006. Paperback. Book Condition: New. Never used!. Bookseller Inventory # P110977960269
Book Description Goodman Games. PAPERBACK. Book Condition: New. 0977960269 New Condition. Bookseller Inventory # NEW7.1503763
Book Description Goodman Games, 2006. Paperback. Book Condition: New. book. Bookseller Inventory # M0977960269