Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New.
Condition: New. SUPER FAST SHIPPING.
Condition: New.
Seller: Majestic Books, Hounslow, United Kingdom
US$ 73.41
Convert currencyQuantity: 3 available
Add to basketCondition: New.
Published by Taylor & Francis Ltd, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 68.14
Convert currencyQuantity: 1 available
Add to basketPaperback / softback. Condition: New. New copy - Usually dispatched within 4 working days. 539.
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition.
Published by Taylor & Francis Ltd, London, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
Seller: Grand Eagle Retail, Mason, OH, U.S.A.
Paperback. Condition: new. Paperback. The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the clients graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.This book walks through several examples of WebGPU usage. It also:Discusses the classes and functions defined in the WebGPU API and shows how theyre used in practiceExplains the theory of graphical rendering and shows how to implement rendering inside a web applicationExamines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network This explains how to code web applications that use WebGPU to access the clients graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. 1st edition NO-PA16APR2015-KAP.
Published by CRC Press 2024-10-31, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
Seller: Chiron Media, Wallingford, United Kingdom
US$ 72.99
Convert currencyQuantity: 2 available
Add to basketPaperback. Condition: New.
US$ 80.55
Convert currencyQuantity: Over 20 available
Add to basketCondition: New. In.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 76.42
Convert currencyQuantity: 10 available
Add to basketCondition: New.
Seller: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Ireland
First Edition
US$ 89.16
Convert currencyQuantity: 2 available
Add to basketCondition: New. 2024. 1st Edition. paperback. . . . . .
Seller: Biblios, Frankfurt am main, HESSE, Germany
US$ 90.92
Convert currencyQuantity: 3 available
Add to basketCondition: New.
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
US$ 90.82
Convert currencyQuantity: 10 available
Add to basketCondition: As New. Unread book in perfect condition.
Seller: Kennys Bookstore, Olney, MD, U.S.A.
Condition: New. 2024. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 89.34
Convert currencyQuantity: 2 available
Add to basketPaperback. Condition: Brand New. 384 pages. 9.00x6.00x9.00 inches. In Stock.
US$ 68.16
Convert currencyQuantity: 2 available
Add to basketCondition: NEW.
Published by Taylor & Francis Ltd, London, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
Seller: AussieBookSeller, Truganina, VIC, Australia
US$ 93.05
Convert currencyQuantity: 1 available
Add to basketPaperback. Condition: new. Paperback. The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the clients graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.This book walks through several examples of WebGPU usage. It also:Discusses the classes and functions defined in the WebGPU API and shows how theyre used in practiceExplains the theory of graphical rendering and shows how to implement rendering inside a web applicationExamines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network This explains how to code web applications that use WebGPU to access the clients graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Seller: Revaluation Books, Exeter, United Kingdom
US$ 105.99
Convert currencyQuantity: 2 available
Add to basketPaperback. Condition: Brand New. 384 pages. 9.00x6.00x9.00 inches. In Stock.
Published by Taylor & Francis Ltd, London, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
Seller: CitiRetail, Stevenage, United Kingdom
US$ 89.36
Convert currencyQuantity: 1 available
Add to basketPaperback. Condition: new. Paperback. The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the clients graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.This book walks through several examples of WebGPU usage. It also:Discusses the classes and functions defined in the WebGPU API and shows how theyre used in practiceExplains the theory of graphical rendering and shows how to implement rendering inside a web applicationExamines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network This explains how to code web applications that use WebGPU to access the clients graphics processing unit (GPU). This makes it possible to render graphics at high-speed in a browser and perform computationally-intensive tasks such as machine learning. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
US$ 85.07
Convert currencyQuantity: 2 available
Add to basketCondition: New.
Published by Taylor & Francis Ltd Okt 2024, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
Seller: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germany
US$ 71.30
Convert currencyQuantity: 2 available
Add to basketTaschenbuch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client's graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.This book walks through several examples of WebGPU usage. It also:Discusses the classes and functions defined in the WebGPU API and shows how they're used in practiceExplains the theory of graphical rendering and shows how to implement rendering inside a web applicationExamines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network 374 pp. Englisch.
Published by Taylor & Francis Ltd, 2024
ISBN 10: 1032726679 ISBN 13: 9781032726670
Language: English
Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
US$ 89.55
Convert currencyQuantity: Over 20 available
Add to basketPaperback / softback. Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Seller: AHA-BUCH GmbH, Einbeck, Germany
US$ 82.94
Convert currencyQuantity: 2 available
Add to basketTaschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The WebGPU Sourcebook: High-Performance Graphics and Machine Learning in the Browser explains how to code web applications that access the client's graphics processor unit, or GPU. This makes it possible to render graphics in a browser at high speed and perform computationally intensive tasks such as machine learning. By taking advantage of WebGPU, web developers can harness the same performance available to desktop developers.The first part of the book introduces WebGPU at a high level, without graphics theory or heavy math. The chapters in the second part are focused on graphical rendering and the rest of the book focuses on compute shaders.This book walks through several examples of WebGPU usage. It also:Discusses the classes and functions defined in the WebGPU API and shows how they're used in practiceExplains the theory of graphical rendering and shows how to implement rendering inside a web applicationExamines the theory of neural networks (machine learning) and shows how to create a web application that trains and executes a neural network.