Hands-on intermediate-to-advanced coverage of the leading 3D software
Autodesk Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. If you already know the basics of Maya and are ready to elevate your skills, then this book is for you. Nearly 1,000 pages are packed with organized, professional, and valuable insight on the leading 3D application on the market, enabling you to unlock the software's more complex features. Ideal as both a tutorial and study guide for the Autodesk Maya exam, this Autodesk Official Press book gets you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids.
If you've been looking for a complete, professional quality Maya resource to turn to again and again, look no further than Mastering Autodesk Maya 2104.
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Build Career-Worthy Skills in Maya 2014
If you already know the basics of Autodesk Maya, now you can kick your skills into a higher gear with this expert guide. Using hands-on tutorials and clear instruction, this in-depth book helps you build intermediate to advanced proficiency in Maya and prepares you to use this powerful software at a professional level. Find advanced instruction on such important topics as cloth, fur, and fluids, as well as 3D cameras and virtual filmmaking, modeling, animation, rigging, and much more.
You'll discover specific Maya features that will help you work as part of a team on large projects, and gain valuable experience in how a complete CG production pipeline works. This complete resource also helps you prepare for the Autodesk Maya 2014 certification exams.
Coverage includes:
Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation. After working on numerous straight-to-video movies, he entered the video game industry. Todd has extensive freelance experience, including dozens of military and game-style simulations, corporate commercials, and theme park rides. In addition, he has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Mastering Autodesk Maya 2013.
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