Gurps - Game Master Advice: Advantages, Disadvantages, Exotic Traits, Mental Traits, Mundane Traits, Physical Traits, Skills, 360 Vision, Absolute

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9781234661656: Gurps - Game Master Advice: Advantages, Disadvantages, Exotic Traits, Mental Traits, Mundane Traits, Physical Traits, Skills, 360 Vision, Absolute
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This book consists of articles from Wikia or other free sources online. Pages: 43. Chapters: Advantages, Disadvantages, Exotic Traits, Mental Traits, Mundane Traits, Physical Traits, Skills, 360° Vision, Absolute Direction, Acute Senses, Affliction, Allies, Altered Time Rate, Amphibious, Animal Empathy, Appearance, Catfall, Chameleon, Channeling, Charisma, Claim to Hospitality, Clairsentience, Claws, Clerical Investment, Clinging, Combat Reflexes, Common Sense, Compartmentalized Mind, Contacts, Contact Group, List of Advantages, Unusual Backgrounds, Addiction, Alcoholism, Appearance, Bad Back, Berserk, Code of Honor, Compulsive Behavior, List of Disadvantages, 360° Vision, Accessory, Affliction, Altered Time Rate, Amphibious, Catfall, Chameleon, Claws, Clinging, Compartmentalized Mind, Creating An Adventure, Creating A Campaign, Gameplay, Genre, Infinite Worlds adventures, List of Advantages, List of Disadvantages, List of Skills, Pulp Fiction, Seed, Temptation, The Rules of Time Travel, Time of the Renegades, Trigger-Happy, Absolute Direction, Addiction, Altered Time Rate, Animal Empathy, Berserk, Chameleon, Channeling, Charisma, Clairsentience, Code of Honor, Combat Reflexes, Common Sense, Compartmentalized Mind, Compulsive Behavior, Absolute Direction, Acute Senses, Addiction, Alcoholism, Allies, Animal Empathy, Bad Back, Berserk, Charisma, Claim to Hospitality, Clerical Investment, Code of Honor, Combat Reflexes, Common Sense, Compulsive Behavior, Contacts, Contact Group, 360° Vision, Absolute Direction, Accessory, Acute Senses, Addiction, Affliction, Alcoholism, Amphibious, Bad Back, Catfall, Claws, Clinging, Accounting, Acrobatics, Acting, Administration, Alchemy, Animal Handling, Area Knowledge, Armoury, Artillery, Artist, Astonomy, Bicycling, Bioengineering, Body Language, Bolas, Boxing, Brawling, Breaking Blow, Camouflage, Carousing, Cartography, Climbing, Combat Art or Sport, Computer Operation, Connoisseur, Crewman. Excerpt: Absolute Direction...

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