Improve the quality of your eLearning materials with evidence-based guidelines
e-Learning and the Science of Instruction, 5th Edition: Proven Guidelines for Consumers and Designers of Multimedia Learning helps practitioners apply evidence-based principles to the design, development, and selection of digital instructional and training materials. This book goes beyond instructional design advice, providing actionable ideas and multimedia examples based on recent research findings. You will learn how to put evidence into practice, with proven e-learning design and development guidelines.
During the pandemic, e-learning assumed a much greater role as an instructional delivery medium, especially with virtual classrooms using tools such as Zoom and MS Teams. The combination of new technological functionality, increases in a remote workforce, and new research findings have led to gaps regarding how to leverage digital learning most effectively. This book explains what instructional designers, multimedia developers, and e-learning consumers need to know to maximize the potential of their e-learning resources. In addition to guidelines regarding use of graphics, audio, text, engagement techniques and collaborative online learning, this new edition covers video-based instruction, digital games, and immersive virtual reality-, showing you when and how to utilize these tools effectively.
e-Learning and the Science of Instruction is a valuable resource for students and practitioners who need to design, develop, and select effective eLearning and virtual training materials.
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Richard E. Mayer, Ph.D., is a Distinguished Professor of Psychological and Brain Sciences at the University of California, Santa Barbara. His research focuses on the intersection of cognition, instruction, and technology. He is the author of more than 600 publications, including 40 books, and has been recognized as the most productive educational psychologist in the world.
Ruth Colvin Clark, Ed.D., is the President and Principal Consultant of Clark Training & Consulting. She is a specialist in evidence-based training methods and bridging the gap between academic research and practitioner application.
Use the latest e-learning research to improve your digital instructional materials
The newly released Fifth Edition of e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning is an evidence-based guide to effective digital instruction including self-study tutorials, virtual classrooms, video-based instruction, learning games, simulations, and immersive virtual environments. Written by an internationally recognized multimedia researcher and an expert in workforce learning, the guidelines in this book are based on valid research evidence and grounded in the science of learning. They will help you evaluate, design, and develop effective digital learning environments.
You will read evidence, psychological theory, and examples regarding how to:
Perfect for online course creators and evaluators, virtual classroom instructors, and workforce learning professionals, e-Learning and the Science of Instruction bridges the gap between current research findings about instructional methods that promote learning and practical decisions in design and development of digital learning solutions.
Digital instructional materials have proliferated due to the pandemic and increasing reliance on remote instruction. In addition, both technological capabilities and research findings have expanded. As a result, instructional professionals face new challenges to evaluate, design, and develop effective digital instructional environments.
In this newly revised Fifth Edition of e-Learning and the Science of Instruction, an internationally recognized multimedia researcher and an expert in workforce learning team up to present the research evidence, the psychological theory, and examples that are the basis for effective digital instructional environments. The authors offer actionable ideas and examples based on contemporary research findings. You’ll learn how to put the latest evidence into practice as you design, develop, and select virtual classroom lessons, self-study tutorials, video-based lessons, learning games, and immersive instructional environments.
In this book you will review the evidence and the psychology behind guidelines regarding how to:
This book bridges the gap between current academic research on digital learning showing instructional designers, multimedia developers, and e-learning consumers what they need to know to leverage the potential of their digital resources and experiences.
Perfect for creators and evaluators of online instructional materials, virtual classroom instructors, and workforce learning professionals, e-Learning and the Science of Instruction will also benefit aspiring learning professionals in formal academic environments as well as informal settings.
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Hardcover. Condition: new. Hardcover. Improve the quality of your eLearning materials with evidence-based guidelines e-Learning and the Science of Instruction, 5th Edition: Proven Guidelines for Consumers and Designers of Multimedia Learning helps practitioners apply evidence-based principles to the design, development, and selection of digital instructional and training materials. This book goes beyond instructional design advice, providing actionable ideas and multimedia examples based on recent research findings. You will learn how to put evidence into practice, with proven e-learning design and development guidelines. During the pandemic, e-learning assumed a much greater role as an instructional delivery medium, especially with virtual classrooms using tools such as Zoom and MS Teams. The combination of new technological functionality, increases in a remote workforce, and new research findings have led to gaps regarding how to leverage digital learning most effectively. This book explains what instructional designers, multimedia developers, and e-learning consumers need to know to maximize the potential of their e-learning resources. In addition to guidelines regarding use of graphics, audio, text, engagement techniques and collaborative online learning, this new edition covers video-based instruction, digital games, and immersive virtual reality-, showing you when and how to utilize these tools effectively. Discover the latest research findings about how people learnand how they learn best onlineBuild instructional materials, including video instruction, digital games, and immersive VR experiences, that empower learners to succeedGet ideas and inspiration for engaging learners in synchronous and asynchronous environmentsSee concrete examples of how research evidence in instructional design can be applied in practiceApply evidence regarding how best to leverage collaborative online learning e-Learning and the Science of Instruction is a valuable resource for students and practitioners who need to design, develop, and select effective eLearning and virtual training materials. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781394177370
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