Items related to Beginning Game Programming

Beginning Game Programming - Softcover

 
9781435454279: Beginning Game Programming
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"Beginning Game Programming, Third Edition" shows budding game developers how to take their game ideas from concept to reality. Requiring only a basic understanding of the C++ language, this unique guide covers all the skills needed to create 2D and 3D games using code written in DirectX. Each element of a game is taught step-by-step, from learning how to create a simple Windows program, to using the key DirectX components to render 2D and 3D, to adding sound to your game. Using the skills taught within each chapter, readers will develop their own game library, which they can build upon for future game projects. And this updated, new edition includes end-of-chapter quizzes and projects to help you practice your new skills! At the end of the book, newfound skills will be put to use as you create your own complete, fully functional game.

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From the Author:
Part 1: Introduction to Game Programming with Windows and DirectX
Chapter 1: Getting Started With Windows
Chapter 2: Listening To Windows Messages
Chapter 3: Initializing Direct3D

Part 2: The Game Programming Toolbox
Chapter 4: Drawing Bitmaps
Chapter 5: Getting Input with the Keyboard, Mouse, and Controller
Chapter 6: Drawing and Animating Sprites
Chapter 7: Transforming Sprites
Chapter 8: Detecting Sprite Collisions
Chapter 9: Printing Text
Chapter 10: Scrolling The Background
Chapter 11: Playing Audio
Chapter 12: Learning The Basics of 3D Rendering
Chapter 13: Rendering 3D Model Files

Part 3: Game Projects
Chapter 14: Anti-Virus The Game

Part 4: Appendices
Appendix A: Configuring Visual C++
Appendix B: Resources For Further Study
Appendix C: Chapter Quiz Answers
Appendix D: Additional Examples
Source code for the projects in this book may be downloaded from these book resource locations:
  • jharbour.com/forum (must create a free account first)
About the Author:
Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition; Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.

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  • PublisherCengage Learning PTR
  • Publication date2009
  • ISBN 10 1435454278
  • ISBN 13 9781435454279
  • BindingPaperback
  • Edition number3
  • Number of pages448
  • Rating

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