Part 1: Introduction to Game Programming with Windows and DirectX
Chapter 1: Getting Started With Windows
Chapter 2: Listening To Windows Messages
Chapter 3: Initializing Direct3D
Part 2: The Game Programming Toolbox
Chapter 4: Drawing Bitmaps
Chapter 5: Getting Input with the Keyboard, Mouse, and Controller
Chapter 6: Drawing and Animating Sprites
Chapter 7: Transforming Sprites
Chapter 8: Detecting Sprite Collisions
Chapter 9: Printing Text
Chapter 10: Scrolling The Background
Chapter 11: Playing Audio
Chapter 12: Learning The Basics of 3D Rendering
Chapter 13: Rendering 3D Model Files
Part 3: Game Projects
Chapter 14: Anti-Virus The Game
Part 4: Appendices
Appendix A: Configuring Visual C++
Appendix B: Resources For Further Study
Appendix C: Chapter Quiz Answers
Appendix D: Additional Examples
Source code for the projects in this book may be downloaded from these book resource locations:
- jharbour.com/forum (must create a free account first)
Jon Harbour has been programming video games since the 1980s. His first video game system was an Atari 2600 which he played with disassembled on the floor of his room as a kid. He has written on languages and subjects that include: C++, C#, Basic, Java, DirectX, Allegro, Lua, DarkBasic, XNA Game Studio, Pocket PC, Nintendo GBA, and game console hacking. He is the author of Visual Basic Game Programming for Teens, 3rd Edition; Visual C# Game Programming for Teens; Beginning Game Programming, 3rd Edition; Multi-Threaded Game Engine Design and XNA Game Studio 4.0 for Xbox 360 Developers. Visit his blog and forum at jharbour.com.