Inspiration For The Interactive Generation

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9781441414984: Inspiration For The Interactive Generation

Gaming's most outspoken character finally speaks out about himself! For almost a decade, Mat Dickie electrified the games industry with his prolific output. He used unconventional methods to create unconventional games, and redefined what could be achieved by one man. Audiences responded accordingly and ensured his underground rumblings would resonate around the world. For the first time ever, the true story behind that fascinating period is documented in this comprehensive book. In his own words, Mat takes us on an emotional journey from the childhood dream to the adult that lived it out. Along the way, we learn about the life experiences that shaped his character and fuelled his resolve - and we get the final word on why it had to come to an end. You've played the games behind the life. Now get acquainted with the life behind the games...

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About the Author:

Every industry has one. The free-thinking rebel that redefines the rules. He says what no-one else will say and does what no-one else will do. Fuelled by raw passion, he seizes an art form by the throat and drags it to its apex. What they invented, he makes it sing. His peers hate him but the public love his style. At once he intimidates and inspires; breaking down the walls that secure some yet block others. Introducing MDickie - the games industry's first true 3-dimensional character! Having mastered every single discipline that goes into making a game (from design and programming through to 2D graphics, 3D graphics, and even music), he's turned a notoriously bureaucratic process into something altogether more instinctive. It's the key to everything that's lacking in the mainstream - speed, creativity, and economy. Even the most sophisticated of projects can be churned out in a matter of months rather than years. They're more innovative and creative because there's nobody to compromise his vision or question his beliefs. And since there's only one person to pay, the end product can be picked up for the same price as your average CD or DVD. All of which fuels a revolutionary movement that entertains, educates, and inspires in equal measure...

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