Charles Kelly Programming 2D Games

ISBN 13: 9781466508682

Programming 2D Games

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9781466508682: Programming 2D Games
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A First Course in Game Programming
Most of today’s commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

Enables Students to Create 2D Games
The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

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From the Author:

The types of collision detection covered in the book are:
    Circular
    Axis-aligned bounding box
    Rotated bounding box
    Rotated bounding box and circle

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Features

  • Focuses on 2D programming techniques such as collision detection
  • Takes readers through the process of creating a game engine, demonstrating the advantages using an engine to develop a complete game
  • Presents the latest DirectX and Windows coding methods using C++
  • Includes questions and programming exercises at the end of each chapter
  • Provides thoroughly tested example programs and a discussion forum on the book's website

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Charles Kelly
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Book Description Taylor & Francis Inc, United States, 2012. Hardback. Condition: New. Language: English. Brand new Book. A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at . Seller Inventory # AAZ9781466508682

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Book Description Taylor & Francis Inc, United States, 2012. Hardback. Condition: New. Language: English. Brand new Book. A First Course in Game ProgrammingMost of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.Enables Students to Create 2D GamesThe text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at . Seller Inventory # AAZ9781466508682

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Book Description Hardback. Condition: New. Not Signed; A First Course in Game Programming Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted. book. Seller Inventory # ria9781466508682_rkm

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Book Description A K Peters/CRC Press, 2012. Hardback. Condition: NEW. 9781466508682 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. For all enquiries, please contact Herb Tandree Philosophy Books directly - customer service is our primary goal. Seller Inventory # HTANDREE0179341

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Book Description Taylor & Francis Inc, 2012. Condition: New. 2012. 0th Edition. Hardcover. Num Pages: 438 pages, Illustrations. BIC Classification: UMKB. Category: (UP) Postgraduate, Research & Scholarly. Dimension: 236 x 197 x 27. Weight in Grams: 938. . . . . . . Seller Inventory # V9781466508682

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