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Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit - Softcover

 
9781484223116: Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

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Synopsis

PART I INTRODUCTION TO SPRITEKIT.- 1. Setting up Your First Game Scene and Adding Your First Sprites.- 2. SpriteKit Scenes and SKNode Positioning.- 3. Adding Physics and Collision Detection to Your Game.- 4. Adding Scene Scrolling and Game Control.- 5. Adding Actions and Animations.- 6. Adding Particle Effects to Your Game with Emitter Nodes.- 7. Adding Points and Sound.- 8. Transitioning Between Scenes.- 9. SpriteKit Best Practices.- PART II INTRODUCTION TO SCENEKIT.- 10. Creating Your First SceneKit Project.- 11. Scenes and Nodes.- 12. Lighting, Camera, and Material Effects in SceneKit.- 13. Render Loop, Physics and Moving Around.- 14. Collision Detection.- 15. SceneKit Integration with SpriteKit.- 16. SceneKit Editor.


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  • PublisherApress
  • Publication date2017
  • ISBN 10 148422311X
  • ISBN 13 9781484223116
  • BindingPaperback
  • LanguageEnglish
  • Number of pages232

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Other Popular Editions of the Same Title

9781484223093: Beginning Swift Games Development for iOS: Develop 2D and 3D games Using Apple's SceneKit and SpriteKit

Featured Edition

ISBN 10:  1484223098 ISBN 13:  9781484223093
Publisher: Apress, 2017
Softcover