Chapter 1. Introduction to SteamlitChapter Goal: Introduce the reader to the Streamlit library
No of pages - 10
Sub -Topics1. A brief introduction to Streamlit2. Pre-requisites and installation guide for Streamlit3. Creating our first Streamlit application Chapter 2. Texts & Table ElementsChapter Goal: The text is one of the important features that will be discussed in this chapter.
No of pages - 10
Sub -Topics1. Write title, header, sub-header, markdown and a caption.2. Code text, latex and default text in an application.3. json, table, metric and dataframe in the application.
Chapter 3. Charts / Visualization Chapter Goal: Visualization is one of the important aspects in data science and machine learning. The visualizing techniques helps to understand the data more appropriately. In this chapter, we will implement different visualizing techniques that are available in python for data science and machine learning developers.
No of pages - 20
Sub -Topics1. Implementing simple charts 2. Visualizing data using interactive charts in the application.3. Implementing data into the maps.
Chapter 4. Data and Media ElementsChapter Goal: In this chapter, we will learn how media elements can be used in the streamlit application.
No of pages - 20
Sub -Topics1. We will first try to implement simple charts to start with and display them on the application.2. Next, we will visualize data using interactive charts in the application.3. At last, we will see how we can use data into the maps.
Chapter 5. Buttons
Chapter Goal: One more important feature from Streamlit are buttons. These buttons are used to select the required data to process or visualize in the application developed.
No of pages - 20
Sub -Topics1. Introduction to buttons2. Discuss various buttons like download button, checkbox, radio buttons and multiselect.3. Sliders to select specific range of data.
Chapter 6. Forms
Chapter Goal: This chapter mainly focusses on data that will be provided by the user to process data in the application. We will discuss user data in terms forms.
No of pages - 20
Sub -Topics1. Discuss various types input data like numbers and text.2. Discuss advanced input data like date, time, file uploads and color picker. 3. Getting live image data from webcam
Chapter 7. NavigationsChapter Goal: This chapter discusses about navigation on the application to be developed. The primary aim is to learn how to switch between multiple pages in an application using navigation.
No of pages - 20
Sub -Topics1. Discuss on navigation. 2. Discuss the complex layouts associated with it.3. Discuss on containers that can be used to hold multiple elements in it.
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