Hostage Run (The MindWar Trilogy)

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( 163 ratings by Goodreads )
 
9781511325875: Hostage Run (The MindWar Trilogy)

Rick Dial’s career as a superstar quarterback ended when a car accident left him unable to walk. But his uncanny gaming ability caught the attention of a secret government organization trying to stop a high tech terrorist attack on America. He’s been to the fantastical cyber world called the MindWar Realm...and returned to Real Life victorious.

But the stakes have just gone up. Another attack is imminent and Rick is the only one who can stop it. How can he, though, when terrorists have kidnapped his best friend Molly and are threatening to kill her if Rick returns to the Realm?

As Molly uses every resource of mind and body to outwit her brutal captors, Rick races against time inside a nightmare video game where a fate worse than death may be waiting for him.

Hundreds of miles apart, both will have to test the power of their faith and the strength of their spirits. They’re being forced to a moment of sacrifice...one that could cost them everything.

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About the Author:

Andrew Klavan is a bestselling, award-winning thriller novelist whose books have been made into major motion pictures. He broke into the YA scene with the bestselling Homelanders series, starting with The Last Thing I Remember. He is also a screenwriter and scripted the innovative movie-in-an-app Haunting Melissa.

From School Library Journal:

Gr 7 Up—Rick Dial continues his quest to bring down the secret government organization behind the Mindwar Realm and save his family, his Realm friends, and now his ex-girlfriend Molly, who has been taken hostage by Miss Ferris and her secret agent lackeys. With the potential to be an action-packed page-turner, this second installment of the "Mindwar" trilogy (Thomas Nelson) unfortunately falls short of expections. Uneven writing filled with unecessarily detailed descriptions and wordy exposition makes this volume a laborious read. The poorly conceived Virtual Reality world, which was introduced in the previous volume, reveals a lack of knowledge of video games and advanced technology. While the addition of a female protagonist, Molly, brings a new element to the story, there is little appeal to her character. Finally, the continued use of a variety of foreigners as the baddies, including Islamist and Russian terrorists, creates an unrealistic and negative global viewpoint. VERDICT A compelling premise is not enough to save this lackluster sequel.—Eden Grey, Kenton County Public Library, KY

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