How to become better at chess and to win almost always: even against the chess computers of top level

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9781516961108: How to become better at chess and to win almost always: even against the chess computers of top level

This book of chess contains all the rules of chess with many diagrams; you must guess 100 tests of checkmate (5 moves or less); 100 quick winning chess of 25 moves or less, 320 winning chess (160 with the black pieces) and 46 winning chess in playing the sicilian game; all that against the chess computers of top level. The author has win 808 chess against the chess computers of top level (380 with the black pieces and 428 with the white pieces. At chess the russian empire is on the wane TABLE OF CONTENTS NATURE AND OBJECTIVE OF CHESS 11 Chessboard pieces form 11 Chessboard 12 Topography 12 Chessboard pieces 13 Initial position of the pieces 14 PIECES AND PAWNS 14 Pieces move 14 The move of the pieces 17 THE END OF THE GAME 18 The game is draw: 19 ALGEBRAIC NOTATION 19 Description of Algebraic notation: 20 Algebraic positions 24 Algebraic notation without drawing 25 Algebraic notation with drawing 25 EXCEPTION IF "PRISE EN PASSANT" (E.P). 29 Prise en passant (e.p) 30 The result if « prise en passant » 30 Promotion of a white pawn 33 Promotion of the pawn c7 35 Imminent promotion 36 Promotion of the pawn e7 in Knight, and checkmate. 38 ROOKS 38 THE QUEEN 40 THE BISHOPS 43 THE KNIGHTS 44 THE KING 46 KING'S SIDE CASTLE 48 WHITES AND BLACKS 48 Before King’s side castle 49 King’s side castle for Whites and Blacks 50 Other King's side castle forbidden for Whites 52 Still King's side castle forbidden for Whites 53 QUEEN'S SIDE CASTLE 53 Before Queen's side castle 54 Queen's side castle 55 Blacks and Whites 55 Queen's side castle forbidden for Whites 56 ABSOLUTE VALUE OF PIECES 59 FINALES BRINGING DRAW 61 FINALES BRINGING VICTORY 61 THE DRAW GAMES 63 Stalemate 64 If the same position 3 times in succession is got: draw. 65 Perpetual check 66 PUT IN CHECK OF THE KING 67 MOVE OF THE KNIGHT B1 IN D2 (NBD2) 69 CAPTURE OF THE KNIGHT IN D2 (ND2) 70 THE KNIGHT F3 CATCHES THE BISHOP 71 CHECK IN DISCOVERY 72 NXC7 (THREATENS THE ROOK A8) AND THE BLACK BISHOP IN D7 (BD7) TO PARRY CHECK 73 BxB + for Whites and NxB for the Blacks 73 NxR for Whites and QxN for the Blacks 74 IMMINENT DOUBLE CHECK BY THE BISHOP AND THE QUEEN (++) 75 BxN ++ 76 THE CHECKMATE BY DOUBLE CHECK IN DISCOVERY 77 Other checkmate if (NxN +) 78 THE "LEGAL" CHECKMATE BY PLAYING (NXE5 +) 79 Nxe5 and BxQ 80 Bxf7+ Ke7 80 Here is the final position of the "Legal" mate 81 If the Blacks sniff trap 82 NxN (Threatens the Queen) and b7xN 83 BxB f7xB 83 Qh5+ g6 84 Qg4, then, there is a catch of a pawn 85 CATCH OF THE BLACK QUEEN BY THE ROOK BY PLAYING BXH7 + 86 CATCH OF THE PAWN H3 BY THE BISHOP BECAUSE THE PAWN G2 CANNOT CAPTURE IT; THE KING WOULD HAVE BEEN IN CHECK, WHAT IS FORBIDDEN. 87 CHECKMATE IF THE WHITES MOVE THE ROOK OF E1 IN E8 (RE8 +) 88 THE CHECKMATE BY SUFFOCATION BY PLAYING THE KNIGHT IN F6 (NF6) 89 CHECKMATE IN 3 MOVES BY PLAYING QH5 90 CHECKMATE IN 4 MOVES BY PLAYING QXF7 91 CHECKMATE WITH ONLY ONE ROOK 92 CHECKMATE WITH 2 BISHOPS - WHITES TO PLAY 93 CHECKMATE WITH 1 BISHOP AND 1 KNIGHT - WHITES TO PLAY - (IT IS AT THE WHITES TO PLAY) 94 HERE ARE SOME BASIC NOTIONS TO BE KNOWN. 94 The square of the pawn 95 Notions of opposition 95 THE BIGGER 5 TYPES OF OPENING 96 QUESTIONS OFTEN ASKED BY THE PUPILS 97 SOME TECHNICAL CONSIDERATIONS 98 10 MAIN PRINCIPLES OF CHESS 102 THE CHESS CLOCK 102 The Fischer’s clock 103 Game cadence 103 The deferred game 104 The competition rules 105 The chess clock 105 Irregularities 108 SOME FREE CHESS SOFTWARE THAT IT IS POSSIBLE TO DOWNLOAD AND WHICH WORK WITH WINDOWS 109 CHESS COMPUTER AGAINST HUMAN 116 THE PROGRAMMING OF A CHESS SOFTWARE 117 GRAPHIC INTERFACES 118 ENGINES OF FREE CHESS SOFTWARE 118 EVOLUTION OF CHESS 121 LIST OF FIRST 10 WORLDWIDE CHAMPIONS 123 QUOTATIONS OF FAMOUS PLAYERS 124 GLOSSARY 129 100 CHECKMATE TESTS 145 TEST SOLUTION 271 47 WINNING CHESS GAMES IN PLAYING THE SICILIAN GAME 288 100 WINNING QUICK CHESS (25 MOVES AND LESS) 320 AGAINST THE CHESS COMPUTERS OF TOP LEVEL 320 winning chess

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This chess game book contains all the chess game rules with many diagrams; guess 100 checkmate tests with diagrams (5 moves or less); 100 quick winning chess, 320 winning chess (160 with the black pieces) and 46 winning chess in playing the sicilian game; all that against the chess game software of top level. The author has won 809 chess against the chess computers of top level (381 with the black pieces and 428 with the white pieces). At the chess game, the russian empire is on the wane TABLE OF CONTENTS NATURE AND OBJECTIVE OF CHESS 11 Chessboard pieces form 11 Chessboard 12 Topography 12 Chessboard pieces 13 Initial position of the pieces 14 PIECES AND PAWNS 14 Pieces move 14 The move of the pieces 17 THE END OF THE GAME 18 The game is draw: 19 ALGEBRAIC NOTATION 19 Description of Algebraic notation: 20 Algebraic positions 24 Algebraic notation without drawing 25 Algebraic notation with drawing 25 EXCEPTION IF "PRISE EN PASSANT" (E.P). 29 Prise en passant (e.p) 30 The result if « prise en passant » 30 Promotion of a white pawn 33 Promotion of the pawn c7 35 Imminent promotion 36 Promotion of the pawn e7 in Knight, and checkmate. 38 ROOKS 38 THE QUEEN 40 THE BISHOPS 43 THE KNIGHTS 44 THE KING 46 KING'S SIDE CASTLE 48 WHITES AND BLACKS 48 Before King’s side castle 49 King’s side castle for Whites and Blacks 50 Other King's side castle forbidden for Whites 52 Still King's side castle forbidden for Whites 53 QUEEN'S SIDE CASTLE 53 Before Queen's side castle 54 Queen's side castle 55 Blacks and Whites 55 Queen's side castle forbidden for Whites 56 ABSOLUTE VALUE OF PIECES 59 FINALES BRINGING DRAW 61 FINALES BRINGING VICTORY 61 THE DRAW GAMES 63 Stalemate 64 If the same position 3 times in succession is got: draw. 65 Perpetual check 66 PUT IN CHECK OF THE KING 67 MOVE OF THE KNIGHT B1 IN D2 (NBD2) 69 CAPTURE OF THE KNIGHT IN D2 (ND2) 70 THE KNIGHT F3 CATCHES THE BISHOP 71 CHECK IN DISCOVERY 72 NXC7 (THREATENS THE ROOK A8) AND THE BLACK BISHOP IN D7 (BD7) TO PARRY CHECK 73 BxB + for Whites and NxB for the Blacks 73 NxR for Whites and QxN for the Blacks 74 IMMINENT DOUBLE CHECK BY THE BISHOP AND THE QUEEN (++) 75 BxN ++ 76 THE CHECKMATE BY DOUBLE CHECK IN DISCOVERY 77 Other checkmate if (NxN +) 78 THE "LEGAL" CHECKMATE BY PLAYING (NXE5 +) 79 Nxe5 and BxQ 80 Bxf7+ Ke7 80 Here is the final position of the "Legal" mate 81 If the Blacks sniff trap 82 NxN (Threatens the Queen) and b7xN 83 BxB f7xB 83 Qh5+ g6 84 Qg4, then, there is a catch of a pawn 85 CATCH OF THE BLACK QUEEN BY THE ROOK BY PLAYING BXH7 + 86 CATCH OF THE PAWN H3 BY THE BISHOP BECAUSE THE PAWN G2 CANNOT CAPTURE IT; THE KING WOULD HAVE BEEN IN CHECK, WHAT IS FORBIDDEN. 87 CHECKMATE IF THE WHITES MOVE THE ROOK OF E1 IN E8 (RE8 +) 88 THE CHECKMATE BY SUFFOCATION BY PLAYING THE KNIGHT IN F6 (NF6) 89 CHECKMATE IN 3 MOVES BY PLAYING QH5 90 CHECKMATE IN 4 MOVES BY PLAYING QXF7 91 CHECKMATE WITH ONLY ONE ROOK 92 CHECKMATE WITH 2 BISHOPS - WHITES TO PLAY 93 CHECKMATE WITH 1 BISHOP AND 1 KNIGHT - WHITES TO PLAY - (IT IS AT THE WHITES TO PLAY) 94 HERE ARE SOME BASIC NOTIONS TO BE KNOWN. 94 The square of the pawn 95 Notions of opposition 95 THE BIGGER 5 TYPES OF OPENING 96 QUESTIONS OFTEN ASKED BY THE PUPILS 97 SOME TECHNICAL CONSIDERATIONS 98 10 MAIN PRINCIPLES OF CHESS 102 THE CHESS CLOCK 102 The Fischer’s clock 103 Game cadence 103 The deferred game 104 The competition rules 105 The chess clock 105 Irregularities 108 SOME FREE CHESS SOFTWARE THAT IT IS POSSIBLE TO DOWNLOAD AND WHICH WORK WITH WINDOWS 109 CHESS COMPUTER AGAINST HUMAN 116 THE PROGRAMMING OF A CHESS SOFTWARE 117 GRAPHIC INTERFACES 118 ENGINES OF FREE CHESS SOFTWARE 118 EVOLUTION OF CHESS 121 LIST OF FIRST 10 WORLDWIDE CHAMPIONS 123 QUOTATIONS OF FAMOUS PLAYERS 124 GLOSSARY 129 100 CHECKMATE TESTS 145 TEST SOLUTION 271 47 WINNING CHESS GAMES IN PLAYING THE SICILIAN defense 288 100 WINNING QUICK CHESS 320 AGAINST THE CHESS COMPUTERS OF TOP LEVEL 320 winning chess

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