Jason R. Kent New Season: Sparrow's Quest

ISBN 13: 9781530489886

New Season: Sparrow's Quest

 
9781530489886: New Season: Sparrow's Quest

Great new science fiction / action & adventure story with steampunk flare – Enter a New Season & Join the Quest! Survive the Challenge. Adapt your Strength. Discover your destiny. Sparrow, a Link Sprite able to jack into any virtual world, didn’t ask to be upgraded. Now, she needs to find out what she’s supposed to do with her abilities to control the steam-powered world around her. Sparrow might not have signed up for these skills when she went to work for the Stellar Union Marine Corps, but she’s determined to explore the outer boundaries of her new talents. The Sprite along with a team of marines and archivists battle relentless aliens across war-torn planets and through deep space. Their prize? The Aether Source and its promise of unimaginable power. Throughout her quest, Sparrow survives the challenges thrust upon her, adapts her newfound strength to save her friends, and discovers the Sprite she was destined to become. “Probably should have thought this plan through a little better.” Sparrow teams up with her friends from the Stellar Union Marine Corps, archivists from the secretive Mainspring Archives, and Kate, a Watcher dedicated to protecting the all-knowing being Nemus, to recover dangerous artifacts scattered across the galaxy. Sparrow is unsure how to make the best use of her new abilities to bend metal and control machines with the implants in her hands and head. The Sprite’s talents are put to the test on a mission to retrieve the Olympus Chronometer when the team faces a run-away train and must escape using a steam-powered zeppelin. Sparrow and the others discover their work is just beginning as Nemus reveals the next artifact they team must find. “Welcome to the Underground...mind the gap.” The race for the Aether Source takes Sparrow, Master Sergeant Merrick, Kate, and the rest of the team to Ardennes, a planet decimated by decades of war. The surviving inhabitants have no idea they hold the key to an ancient artifact buried deep under one of their ruined cities. With Sparrow’s assistance, the team fights their way through the vast network of tunnels under Reticort. Along the way, Sparrow hones her skills with her upgrades. Not only is she able to use her Sprite interfaces to control computers, Sparrow finds she is perfectly at home controlling the complex clockwork and mechanical systems all around her. “Always wear your armor.” Sparrow’s abilities come in handy as she travels with her group of Stellar Union Marines to board an abandoned starship. The team runs into more trouble than they bargained for in the dark holds and corridors of the dead ironclad. With growing confidence in her new powers, the Link Sprite it able to defeat the mech’s left behind on the ship and retrieve the second component of the Aether Source. During the trip, Sparrow’s friend Dagger comes to grips with her feelings for Marine pilot Lieutenant Garrett while Kate receives flashes from the ironclad’s disastrous final mission. “Someone has to die and it’s not going to be my friends.” A trip to Mars to find the last piece of the Aether Source turns deadly as the Ater, the aliens determined to reclaim the orb, arrive. Joining the team is Tivon, a member of the Mainspring Archives, and expert on the artifacts they have been collecting. Sparrow, her team of Marines, Kate, and Tivon use their wits, satchel of clockwork devices, and guns to retrieve the orb, the primary component of the Aether Source. Faced with capture by the Ater, Sparrow risks her life to save her friends and unleashes her full potential. The immediate threat from the Ater is over, but Kate has foreseen a dangerous threat. Her link to the being Nemus has revealed the savage aliens are coming in greater force to reclaim the Aether Source and lay waste to the people who have stolen it from them. The Marines begin planning for the coming war. Sparrow is content knowing she is with friends who understand and accept her...she’s ready for whatever the future holds.

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From the Inside Flap:

Also by Jason Kent New Sky: Eyes of the Watcher!

See the Future.  Kill the Mechs.  Save the Earth.

See the Future.  Kate Thompson did not expect to receive the power to see into the future when her day started.  Everything changed for Kate after boarding an enemy Ironclad Star Cruiser, a mechanical wonder seemingly from another time, alongside a platoon of Stellar Union Marines. Embedded with Master Sergeant Kelly Merrick's SUMC unit by her corporate employer, Electro-Magnetic Technologies, Kate is expected to repair the high tech gear the Stellar Marine's somehow manage to keep breaking.  Unfortunately, Kate's work is never done as the space-going Marine's constantly find new and unusual ways to destroy their equipment each and every time they embark on a mission.  Her previous work does little to prepare Kate for the complete electronic system failure the team experiences aboard the Ironclad starship.  When Kate finds her high tech gadgets useless, she is glad to find her assigned guardian, Kelly Merrick, functions just fine with only his sniper rifle and a combat knife.  They fight their way deep into the Ironclad, where Kate's Quest truly begins. Together they encounter an enigmatic Tallinn Watcher, and Kate finds she needs Merrick more than ever.  Javin is a Watcher, one of the enemy's top battle commanders charged with ensuring Tallinn victory over Earth's forces...at any cost.  Javin shares a mysterious link with a powerful entity called Knowl, allowing him to predict the outcome of crucial events with startling clarity.  Javin uses this insight to utterly defeat his opponents in battle after battle. While fighting on the side of the Tallinn, defeating far superior forces, Javin has been secretly searching for someone who will end this bloody conflict.  When Kate bursts in on Javin's inner sanctum, he knows his search is over.  With his dying breath, the Watcher passes his ability to see into the future to Kate; opening her eyes to wonders she never imagined!
Kill the Mechs.  Master Sergeant Kelly Merrick's mission is clear and brutally simple; destroy as many enemy machines as humanly possible.  Carrying out his orders as a Stellar Union Marine Corps sniper is the only way he knows to protect his fellow Marines as they battle legions of the relentless Tallinn clockwork soldiers.  Fortunately for his team, Merrick is very good at his job.  Little did he know he would end up assigned to baby-sit Kate, one of the civilian contractors who keeps getting in his line of fire.  If only he was not so attracted to his new charge as she ends up requiring more protection than even he may be able to provide. After their life-altering encounter with the Tallinn Watcher, Merrick enlists the help of his fellow Marines to keep Kate and her new abilities safe.  He also convinces them to follow Kate halfway across the galaxy to worlds only a Watcher can see.  Merrick discovers his new mission; keeping Kate Thompson alive, is the key to saving everyone on Earth!
Save the Earth.  The strange encounter with the Watcher leaves Kate linked to Knowl and in possession of a new inner sight beyond time and space.  Kate has many questions about her newfound abilities but Javin is gone before she can get her answers.  Several things are clear; Kate must find Knowl, stop the Tallinn's, and save the Earth...no problem.  She is not alone on her journey.  Along for the ride is a freighter Captain out for a little revenge against the Tallinn, a Link Sprite capable of melding with any computer, and a handful of battle-hardened Marines determined to complete their mission to protect the Earth.  Join Kate and her companions as they face Tallinns fighting with steam-power and clockwork devices on a quest to find the meaning of her new sight and to save Earth from imminent defeat!
Great new science fiction / action & adventure story with steampunk flare - embark on a new adventure under a New Sky!

From the Back Cover:

Survive the Challenge. Adapt your Strength. Discover your destiny.Sparrow, a Link Sprite able to jack into any virtual world, didn't ask to be upgraded. Now, she needs to find out what she's supposed to do with her new abilities to control the steam-powered world around her. Sparrow might not have signed up for these skills when she went to work for the Stellar Union Marine Corps, but she's determined to explore the outer boundaries of her new talents. The Sprite leads her team of marines and archivists as they battle relentless aliens across war-torn planets and through deep space. Their prize? The Aether Source and its promise of unimaginable power. Throughout her quest, Sparrow survives the challenges thrust upon her, adapts her newfound strength to save her friends, and discovers the Sprite she was destined to become.

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