This book covers the topic of ShaderX programming, a game development skill in great demand.
"synopsis" may belong to another edition of this title.
Wolfgang Engel is also the editor of ShaderX2: Shader Programming Tips & Tricks with DirectX 9 and the editor and a coauthor of Direct3D ShaderX: Vertex and Pixel Shader Tips and Tricks. He spoke at GDC 2003 and at Vision Days 2003 in Copenhagen, Denmark.During his career in the game industry he built up two small game development units.
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Seller: HPB-Red, Dallas, TX, U.S.A.
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