A completely updated and redesigned version of a popular text, this is a concise introduction to professional techniques for nonprogrammers and nonmathematicians. Its scope takes in the entire field of three-dimensional computer graphics, with an emphasis on modeling of shapes, specification of materials, and lighting design. For those with limited computer backgrounds who wish to use computer graphics in commercial and industrial design, advertising, and art, this book will provide a firm understanding of the principles and hardware used to create realistic, three-dimensional images, scenes, and animations. Subjects covered: Basic Concepts and Hardware, Geometry and Color, Computer Graphics Hardware, Surfaces and Materials, Lighting and Shading, Polygons and Polygonal Models, Textures, Fractals, Curved Surfaces, Basic Modeling, Principles of Rendering, Rendering Algorithms, Advanced Modeling, Computer-Assisted Animation, Production Techniques, Bibliography, and Index. (71/4 X 91/4, 232 pages, color photos, b&w photos, diagrams, graphs)
"synopsis" may belong to another edition of this title.
"About this title" may belong to another edition of this title.
US$ 17.54 shipping from United Kingdom to U.S.A.
Destination, rates & speedsSeller: Anybook.com, Lincoln, United Kingdom
Condition: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean From Markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,750grams, ISBN:9781558213050. Seller Inventory # 9561233
Quantity: 1 available
Seller: BennettBooksLtd, San Diego, NV, U.S.A.
Paperback. Condition: New. In shrink wrap. Looks like an interesting title! Seller Inventory # Q-1558213058
Quantity: 1 available