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Handle AD&D game artifacts with care.
Bazaar of the Bizarre
Add these Celtic magical items to your campaign.
Enrich your game with treasures of paper.
Every hoard need not be composed of boring old cash.
Zeb reveals why editors are evil and why he's older than dirt.
The Magic of Karameikos
Joshuan Gallidox returns with information on the Karameikan School of Magecraft.
The Game Wizards
Get the lowdown on the SPELLFIRE card game--including a list of all the cards.
The Dragon Sage
A new kit you can use with COUNCIL OF WYRMS dragon PCs.
"There's a Rum Do About, Old Chap"
Plant these adventure seeds in your Faerie, Queen, and Country game campaign.
Superheroes should take an active role in the community.
Every supervillain needs ambition, motives, and style.
"synopsis" may belong to another edition of this title.
Book Description Wizards of the Coast 1994-07-01, 1994. Paperback. Condition: New. 1560769653 Please allow 4 - 14 business days for Standard shipping, within the US. Seller Inventory # XM-1560769653