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A curious boy named Bottle uses his computer to help Amy Settle find her way home after a magical ring transports her to the home of an evil witch
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Grade 3-5?This lackluster offering from England plods along with little to recommend it. The story starts with Amy Settle plotting how to irritate James Bone, the obnoxious boy down the street. When a strange girl named Castanetta appears, Amy befriends her and the next thing you know, they are switching dresses and Amy is bamboozled into putting on a magic ring that takes her to Castanetta's house, complete with a great-great grandmother witch. Naturally, no one can tell Castanetta and Amy apart, except Bottle, Castanetta's brother, who realizes the switch when Amy starts talking about computers. Together they trick the witch into drinking her newly created disappearing potion, Amy gets back home just in time to start a water-balloon fight with James Bone, and the story finally ends. The woodcuts generously scattered throughout the text are nicely done and help to set the scene and mood, but the characters are one dimensional, the plot is too full of convenient turns, and the ending is so unsatisfying that not even great illustrations can help. The mix of computers and witchcraft has wonderful potential, but it is not realized here.?Patricia A. Dollisch, DeKalb County Public Library, Decatur, GA
Copyright 1995 Reed Business Information, Inc.
Gr. 3-6. Before Amy met Castanetta, a mysterious girl who looks as though she could be Amy's twin, the most exciting part of Amy's life was getting even with her rude neighbor, James Bone. She never imagined she would be tricked into trading lives with Castanetta and "inherit" the girl's ancient, nasty grandmother, a practicing witch who intends to test her deadly spells on Amy and Castanetta's brother, Bottle. Can Amy and Bottle stop the witch from erasing them forever? Can they figure out how to get Amy back home? Will Castanetta ruin everything? Dixon's fast-paced fantasy is filled with spellbinding twists and turns, and readers will love the clever, high-tech, magical solution. Jennifer Hewitson's striking scratchboard illustrations and eye-catching jacket art enhance the eerie ambience of the story. Chris Sherman
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Book Description Hyperion (Juv), 1994. Library Binding. Condition: New. Seller Inventory # DADAX1562825461
Book Description Hyperion, 1994. Condition: New. Jennifer Hewitson (illustrator). book. Seller Inventory # M1562825461
Book Description Hyperion, 1994. Hardcover. Condition: New. Never used!. Seller Inventory # P111562825461
Book Description Condition: New. New. Seller Inventory # STR-1562825461