Using Unreal Engine 3, the authors teach aspiring game makers the fundamentals of designing a computer game. The only prerequisite is a basic working knowledge of computers and a desire to build an original game. To get the most out of the book, the authors recommend gathering up some friends and working through the book together as a team and with time limits, mimicking the key elements of real world commercial game development.
This book mirrors the curriculum used at CampGame, a six week summer program organized for high school students at The New York University and Arizona State University that has been running successfully for over five years. Students enter with no prior knowledge of game making whatsoever, and through the course of six intensive weeks, they finish as teams of budding game developers who have already completed fully functional games with their own designs, code, and art.
Unreal® is a registered trademark of Epic Games, Inc.
Copyright in the Unreal Development Kit, Unreal Tournament, and Unreal Engine 3 is owned by Epic Games. Content of those programs included in screen shots in this book is copyrighted by Epic Games and used with the permission of Epic Games.
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Ashish Amresh is an Assistant Professor in the College of Technology and Innovation and is leading the Computer Gaming curriculum initiatives at Arizona State University, where he founded the Computer Gaming Certificate and the Camp Game summer program. In the past he worked for Ronin Entertainment as Graphics Software Engineer known for Star Wars: Force Commander and Bruce Lee Quest of the Dragon. He has given numerous talks on using games in the class room for enhancing math and science learning. He is currently researching on how to improve learning of math word problems using games. Alex Okita is a professional computer game and film generalist with credits on games developed by Wideload Games, Inc., Bungie Software, Secret Level, Inc., Yuke's Co, Midway Games and many more. He worked for four years as an Unreal Engine 3 technical director for Black Point Studios and continues to work as an Unreal Contract Artist/Programmer on cutting edge projects for high profile clients. Alex lives and works in the San Francisco Bay Area.
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