Showcases the power of Direct3D, demonstrates the production of high performance PC graphics using accurate physics modeling, and covers 3D transformations, AI techniques, collision detection, and rigid-body dynamics
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John De Goes (Billings, MT) is a freelance C/C++ programmer who specializes in 3D game and game engine design. He has been developing games for over a decade and is the author of Coriolis' bestselling Cutting-Edge 3D Game Programming with C++. He has also written numerous articles about game development.
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