Graphica 1 consists of unique and unusual color illustrations created using the computer software system Mathematica. This unique and beautiful book will be both an inspiration and a reference work for designers, artists, and architects--as well as for people working in computer graphics, scientific visualization, electronic media design, and mathematics.
"synopsis" may belong to another edition of this title.
Michael Trott studied physics at the Humboldt-University of Berlin and received his Ph.D. in theoretical solid state physics at the Technical University of Ilmenau, where he also taught physics. He has been a member of the Research and Development team at Wolfram Research, Inc. since 1994. He is the author of the forthcoming book, The Mathematica Guidebook, and has written over 30 technical papers. He is a principal contributor to Wolfram Research's poster efforts including "Solving the Quintic with Mathematica" and "The Special Functions of Mathematica." His current scientific interests include mathematical visualization, the application of computer algebra to solved and unsolved problems from physics, and the fundamental problems of quantum mechanics.
Two worlds merge in this volume of breathtaking Mathematica-generated images. With an artist's eye and a mathematician's tools, Michael Trott has produced a collection of dazzling, surprising images, ranging from the playful to the enthralling. He uses a palette of new tools and techniques to create a mesmerizing new kind of art form, residing in the strange middle ground between the artificial and the natural.
Mathematica and the visual arts are often viewed as independent realms, the former purely technical and the latter solely the domain of artistic technique. Yet the words "technical" and "technique" both derive from the same Greek root: techne, meaning "art, craft, skill."
In this volume, mathematician and artist Michael Trott uses the technical computing system Mathematica to create dazzling, intricate images of objects no human has ever seen. Some of the images are playful geometric explorations; others are directly inspired by the work of such artists as Escher and Vassarely; still others make use of sophisticated mathematical methods borrowed from sciences such as electrodynamics and solid state physics. All represent a new intersection of two worlds usually separate: mathematics and the visual arts.
From the beginning, these images have not been only utilitarian or scientific. Many who use Mathematica in research or education have also come to use it as an artistic tool for their private enjoyment. There are also a growing number of creative people, without any formal training in science or math, who are beginning to experiment with Mathematica in their design work. And by now Mathematica has been used for set design, special effects in animation, textile design, sculpture, and architecture. And no doubt there are a host of other applications that we are yet to hear about.
"About this title" may belong to another edition of this title.
Seller: Reader's Corner, Inc., Raleigh, NC, U.S.A.
Hardcover. Condition: New. Dust Jacket Condition: New. First Edition. This is a new hardcover first edition copy in a new mylar protected DJ, black spine. Seller Inventory # 060079