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Patterns In Game Design (Game Development Series) - Softcover

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9781584503545: Patterns In Game Design (Game Development Series)

Synopsis

Patterns in Game Design provides professional and aspiring game designers with a collection of practical design choices that are possible in all types of games. These choices, called patterns, are used to illustrate the varying types of gameplay found in games. For the purposes of this book, gameplay is defined as the structures of player interaction with the game system and interaction with other players. This includes the possibilities, results, and reasons for players to play. By putting these elements of gameplay into practical patterns, designers have access to a common set of concepts that can be used by all developers, allowing game projects to be approached with more standard tools. These patterns help designers put their concepts and ideas into words, which makes communication between members much easier. The patterns also help with making design choices, understanding how other games work, and inspiring game ideas. The book itself is divided into two main parts. The first part covers the theoretical aspects of describing games and defining the template used to develop the game design patterns. The second part includes the actual patterns divided into chapters based on the aspect of gameplay they cover. The patterns can be used in any order and referenced as you would a dictionary. By studying these various game design patterns, designers learn about the choices they'll have to make when using a pattern in their own designs, and they'll gain an understanding of what gameplay is, so that they can design better games.

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About the Author

Staffan Bjork has a Ph.D. in Informatics from Goteborg University, Sweden. He was the studio manager of the PLAY studioo at the Interactive Institute in Sweden between 2001 and 2003 and currently works part time as a senior researcher. He teaches part time at Chalmers University of Technology, is the president of the Swedish human-computer interaction interest group, member of the executive board of the Digital Games Research Association, and is the author of many articles about game research. Jussi Holopanien is heading the Game Design Group at Nokia Research Center, Finland and is currently a member of the executive board of the Digital Games Research Association. He has also authored or co-authored several papers on game design.

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Bjork, Staffan & Jussi Holopainen
Published by Charles River Media, 1735
ISBN 10: 1584503548 ISBN 13: 9781584503545
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Paperback. Condition: Fair. Dust Jacket Condition: Fair. Average wear. Includes an unsealed disk of unknown quality. Highlighting throughout but never overwhelming the page and the text remains legible. Cover has a few blemishes and wear on the edges and corners and a crease mark on the back portion. 30-day returns. Free shipping in Canada. International shipments may be subject to custom duties on receipt. ; 7.25 X 1.25 X 9 inches; 423 pages. Seller Inventory # 7449

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