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In today's game market more games are developed for the XboxÂ®, PlayStationÂ®, and NintendoÂ® systems than for the PC, so designers and developers need to hone their skills and learn console specific techniques in order to succeed in this very competitive field. Designing Character-Based Console Games delves into the intricacies and technical details of console design, while covering the broader aspects of design that apply to all types of games, including action-adventure, first person shooters, and role-playing games. It offers a starting point for any budding designer, a point of reference for anyone who wants to learn more about how games are made, and a few choice nuggets of information for the expert. By following the process of design from start to finish, the book teaches best-practice design methods to help designers avoid repeating common mistakes. It provides a thorough discussion of gameplay and how to design it effectively, and how to write the narrative and develop the characters. It explores the important aspects of a character-based game design, including game structure, character control, and combat. Specifics on viewpoint & cameras, artificial intelligence, physics, environments, audio, interface design, economies, and game balancing are also covered in detail.
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Mark Davies has acted as lead and senior designer on titles such as Sudeki, Serious Sam: Next Encounter and Spongebob Squarepants: SuperSponge. He is currently working as Lead Level Designer on Heavenly Sword for the PS3. Davies has contributed to the game design industry for seven years and currently works at Ninja Theory.
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Book Description Charles River Media, 2007. Paperback. Condition: New. Never used!. Seller Inventory # P111584505214