Items related to AI Game Engine Programming

Schwab, Brian AI Game Engine Programming ISBN 13: 9781584505723

AI Game Engine Programming - Softcover

  • 3.39 out of 5 stars
    41 ratings by Goodreads
 
9781584505723: AI Game Engine Programming

Synopsis

A fully revised update to the first edition, "AI Game Engine Programming, Second Edition" provides game developers with the tools and information they need to create modern game AI engines. Covering the four principle elements of game artificial intelligence, the book takes you from theory to actual game development, going beyond merely discussing how a technique might be used. Beginning with a clear definition of game AI, you'll learn common terminology, the underlying concepts of AI, and you'll explore the different parts of the game AI engine. You'll then take a look at AI design considerations, solutions, and even common pitfalls genre-by-genre, covering the majority of modern game genres and examining concrete examples of AI used in actual commercial games. Finally, you'll study actual code implementations for each AI technique presented, both in skeletal form and as part of a real-world example, to learn how it works in an actual game engine and how it can be optimized in the fut

"synopsis" may belong to another edition of this title.

About the Author

An industry professional for over 17 years, Brian Schwab has worked on a huge variety of games at a number of different companies, always with a focus on gameplay, AI, and design. The author of AI Game Engine Programming, Brian has also given numerous talks at AIIDE (for which he also serves on the board) and GDC.

"About this title" may belong to another edition of this title.

Buy Used

Condition: Very Good
Ships from the UK. Former library...
View this item

US$ 10.73 shipping from United Kingdom to U.S.A.

Destination, rates & speeds

Other Popular Editions of the Same Title

9781584503446: AI Game Engine Programming (Game Programming Series)

Featured Edition

ISBN 10:  1584503440 ISBN 13:  9781584503446
Publisher: Cengage Learning, 2004
Softcover

Search results for AI Game Engine Programming

Stock Image

Schwab, Brian
Published by Charles River Media, 2008
ISBN 10: 1584505729 ISBN 13: 9781584505723
Used Softcover

Seller: Better World Books Ltd, Dunfermline, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: Very Good. 2nd Edition. Ships from the UK. Former library book; may include library markings. Used book that is in excellent condition. May show signs of wear or have minor defects. Seller Inventory # 8538806-20

Contact seller

Buy Used

US$ 16.59
Convert currency
Shipping: US$ 10.73
From United Kingdom to U.S.A.
Destination, rates & speeds

Quantity: 1 available

Add to basket

Stock Image

Schwab, Brian
Published by Charles River Media, 2008
ISBN 10: 1584505729 ISBN 13: 9781584505723
Used Softcover

Seller: Better World Books Ltd, Dunfermline, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: Good. 2nd Edition. Ships from the UK. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages. Seller Inventory # 11471342-6

Contact seller

Buy Used

US$ 16.59
Convert currency
Shipping: US$ 10.73
From United Kingdom to U.S.A.
Destination, rates & speeds

Quantity: 1 available

Add to basket

Seller Image

Schwab, Brian
Published by Charles River Media, 2008
ISBN 10: 1584505729 ISBN 13: 9781584505723
Used Softcover

Seller: WeBuyBooks, Rossendale, LANCS, United Kingdom

Seller rating 5 out of 5 stars 5-star rating, Learn more about seller ratings

Condition: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind. Seller Inventory # wbs2820758085

Contact seller

Buy Used

US$ 16.73
Convert currency
Shipping: US$ 13.91
From United Kingdom to U.S.A.
Destination, rates & speeds

Quantity: 1 available

Add to basket

Stock Image

Brian Schwab
Published by Cengage Learning, 2008
ISBN 10: 1584505729 ISBN 13: 9781584505723
Used Softcover

Seller: Hamelyn, Madrid, M, Spain

Seller rating 4 out of 5 stars 4-star rating, Learn more about seller ratings

Condition: Muy bueno. : Este libro es una guía para desarrolladores de juegos de todos los niveles que deseen ampliar sus conocimientos sobre la miríada de IA utilizadas en varios géneros. Proporciona los conocimientos y las técnicas necesarias para crear un motor de IA. Cubre los cuatro elementos principales de la inteligencia artificial en juegos, llevando al lector de la teoría al desarrollo real de juegos, yendo más allá de la mera discusión de cómo podría utilizarse una técnica. Comienza con una definición clara de la IA en juegos, aprendiendo la terminología común, los conceptos subyacentes de la IA y explorando las diferentes partes del motor de IA del juego. EAN: 9781584505723 Tipo: Libros Categoría: Tecnología|Educación Título: AI Game Engine Programming Autor: Brian Schwab Editorial: Charles River Media Idioma: en Páginas: 736 Formato: tapa blanda. Seller Inventory # Happ-2025-02-05-4a637313

Contact seller

Buy Used

US$ 71.84
Convert currency
Shipping: US$ 11.61
From Spain to U.S.A.
Destination, rates & speeds

Quantity: 1 available

Add to basket