Inspired 3D Short Film Production

 
9781592001170: Inspired 3D Short Film Production
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This book brilliantly guides readers, using colorful images and step-by-step instructions, through all aspects of creating a digital short film, from the development stage (story, character design, animatics), through the production process (animation, camera direction, lighting), as well as the post-production phase (editing, submitting to festivals and contests). By the time readers complete "Inspired 3D Short Film Production", they will have received an overview of all the steps involved in creating a digital short, as well as having witnessed the production of a student's short film from concept through completion. Co-Author Jeremy Cantor's latest CG short film, "Squaring Off" will be featured in "North America's Best Animated Shorts" (DVD collection) scheduled for release this Spring. Co-Author Pepe Valencia is currently lending his character animation skills to "Tadpole," 'Sony Imageworks' second animated CG short. An exciting companion DVD features several student and professional animated shorts, and includes examples performed in the book's tutorials. "Inspired 3D Short Film Production" provides budding filmmakers with the necessary inspiration, examples, and pipeline suggestions to help them turn their story ideas into reality through the medium of the 3D animated CG short.

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About the Author:

Jeremy Cantor has nearly 20 years of experience as an animator, storyboard artist, rigger, and supervisor in the film and video game industries, having worked at various production houses, including Industrial Light & Magic, Sony Imageworks, Tippett Studio, Insomniac Games, and Sega of America. His film credits include Starship Troopers, Harry Potter & The Sorcerer's Stone, Transformers 2, Avatar, Super 8, and Rango. Video game credits include Full Spectrum Warrior, Ratchet: Deadlocked, Resistance: Fall of Man, and the original digital pet projects, Catz & Dogz. Jeremy has had three short films in touring animation festivals and has taught CG character animation classes at venues such as Calarts, Gnomon School of VFX, The Academy of Art University, M.I.T., and Animationmentor.com. In 2011, Jeremy hung up his production hat and joined the computer animation department of Ringling College of Art + Design in Sarasota, Florida, as a full-time instructor.

Review:

Introduction 1. Getting Started 2. Story 3. Character Development and Design 4. Art Direction 5. Storyboarding 6. Case Study 1: Virgil and Maurice 7. Production Planning 8. Case Study 2: Silhouette 9. Vocal Tracks 10. Story Reels and 2D Animatics 11. 3D Animatics, Layout, and Camera Direction 12. Modeling 13. Materials and Textures 14. Character Setup 15. An Interview with Jim McCampbell 16. Animation 17. Case Study 3: Squaring Off 18. Lighting and Rendering 19. Visual Effects 20. Compositing 21. Sound Effects and Music 22. Titles and Credits 23. Case Study 4: Early Bloomer 24. Marketing and Distribution Appendices A: Short List B: Suggested Reading C: Selected Resources D: Full Image Credits E: DVD Contents

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