"Game Testing All in One" reveals how to apply software test engineer methodologies to the game industry. It examines several game genres, detailing the product cycle and testing fundamentals specific to each. Master testing techniques as you work through a set of tutorials on four methodologies for producing tests for your game. Learn how to quickly produce useful test documents, capture important data, and analyze measurements. "Game Testing All in One" outlines the roles and responsibilities of a game tester, offering an in-depth look at the responsibilities of each member of the game team. You'll even get tips for finding employment in the industry as a game tester.
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Covers the details of game testing from a current tester’s perspective. Includes elements of a textbook such as exercises, Q&As and quizzes. The first book completely dedicated to the game test industry.
Charles P. Schultz is a Software Architect at Research in Motion, leading the development of mobile applications for enterprise social networking. As an Operations Manager at Motorola, Charles worked on software testing and mobile gaming innovations, resulting in16 patents issued and several Cycle Time and Best Practice awards for his contributions to software testing and automation. He has contributed over 20 technical publications and presentations at industry conferences in the areas of personal robotics, software quality, and gaming. Charles holds a Bachelor's Degree in Electrical Engineering from Rensselaer Polytechnic Institute and a Masters Degree in Computer Education from Barry University. He is a Senior Member of the American Society for Quality, Board Member of the South Florida Chapter of the International Game Developers Association, a Six Sigma Green Belt, Certified Software Quality Engineer, and Frisbee Master.
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