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"Game Art" analyzes everything that goes into designing and building a successful videogame. Every stage of the process is dissected and examined-from initial concepts, sketches, and storylines, through early prototypes built for testing gameplay, to the full-scale production of all the component elements-script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. It lifts the lid on a number of typical game-development studios and explains what every member of the creative team does, including how their roles interact and overlap. "Game Art" features Q&A interviews with some of the world's leading game designers, artists, programmers, and production gurus, painting a comprehensive picture of what it is like to design and build a modern videogame.
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David McCarthy has spent the last three years writing for Edge magazine, the world¿s most respected magazine about videogaming. He is currently a freelance journalist, specializing in the field of videogames, and has written for a range of publications, including Official PlayStation2 Magazine, PSM2, PC Gamer, MacFormat, and Sight & Sound. He has provided comment and expert opinion for a variety of media outlets, such as BBC News 24 and Radio One Newsbeat, and has been a member of the advisory board of the Game Developers Conference Europe since the event¿s inception. He read Modern History at Oxford University, and has worked as an investment banker with Salomon Smith Barney.
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Book Description Cengage Learning PTR, 2005. Paperback. Condition: New. Never used!. Seller Inventory # P111592006116
Book Description Course Technology PTR, 2005. Paperback. Condition: New. 1. Seller Inventory # DADAX1592006116
Book Description Cengage Learning PTR, 2005. Condition: New. book. Seller Inventory # M1592006116