"Simulation and Event Modeling for Game Developers" addresses the urgent need a for practical, hands-on introduction to developing event models and simulations for computer games. This book provides a comprehensive introduction for understanding, designing, programming, and testing software for models and simulations. Readers will begin with an introduction to the conceptual foundations of simulation and how to gather requirements and design software for simulation. From there, the reader covers...
John P. Flynt, Ph.D., works in the software development industry, has taught at colleges and universities, and has authored courses and curricula for several college-level game development programs. His academic background includes work in information technology, the social sciences, and the humanities. Among his works are In the Mind of a Game, Simulation and Event Modeling for Game Developers (with co-author Ben Vinson), and Software Engineering for...
1. What Is Simulation? 2. Specifying Events 3. Designing an Application Framework 4. Implementing the Framework 5. Design for Entities 6. Implementing Entities 7. Creating a World 8. AI and Physics for Simulation 9. Evironments of Simulation 10. Simulation of Physical Systems 11. Simulation for Social and Economic Systems 12. Testing Simulations and Event Models
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